Experience Optimization CLF
Since religious discrimination after 1.7 also leads to wages paid *0.8, causing what was purely sentimental national atheism to now become a turmoil drive
(Measured 30% + below acceptable standard of living in the country after the change)
So some enhancements and tweaks were made to atheism
+25% technological proliferation (more rational view of the world)
-75% Discrimination against radicals (for balance reasons)
+25% Lower standard of living for radicals (loss of spiritual sustenance leads to lower tolerance)
Increased efficiency in the construction sector, now builds faster and develops faster
Level 1 build *2, other *1.5, weekly input build power increased, consumables reduced
Alleviate the problem of too much jail time for countries that are behind in the opening game, and also allow the closing gear to come earlier to avoid too much lag in the later stages
You can subscribe if you don’t like the changes in the construction sector
https://steamcommunity.com/sharedfiles/filedetails/?id=3280085403
Capitalists and nobles pay taxes
(Not just dividend tax and excise tax anymore)
War reparations increased from 10% to 25%
