The Miscreants Miniboss
-A new miniboss encounter, the Miscreants! The mod builds off of the wonderful Miscreant class mod by Fermint and their team
-This cabal of ruffians has descended upon the Estate, and are here to make your life quite…difficult.
-Unique encounter trigger. The Serving Bell provision is used to trigger their spawn, allowing you control of when/where you fight them.
-The Miscreant class mod is required. It is her Serving Bell after all.
-Added 4 new quirks. One quirk is tied to the Serving Bell, while the other 3 are attained by defeating their respective Miscreant. See the Quirks section below for details.
-Added 4 new trinkets. These thematically tie in to those found in my previous mod, the Conductor
-Added a new disease, Drank Deep. Attained from smashing the Miscreants’ tea table. It was just a tea table, right?
-If you want the miniboss color palettes for your Miscreant, you can find them here
The Miscreants represent an alternate timeline where the Miscreant herself was a bit more into the occult. These masked figures are extensions of an otherworldly power; their forms are crafted from the memories and emotions she yielded to the creature:
-The Promising Fencer, a sadistically playful individual that likes to bleed and push around her targets
-The Hobbyist Marksman, a slow, calculating sort that shreds her targets, leaving them wounded for the rest of battle
-The Eager Traditionalist, whose fascination with high society pageantry has been perverted and twisted into a vehicle for the demon’s regenerative powers.
Each Miscreant will fight even harder when pushed near death. Commit to your targets, or find yourself overwhelmed.
Summoning the Miscreants is done through the Serving Bell. Using the Bell on any character for the first time will give them the quirk, Bell Ringer. The quirk innately does nothing but increase stress from Dark and Eldritch; however, using the Bell again will transform the quirk into Bitter Courage. With the quirk transformed, the next hallway encounter is guaranteed to be the Miscreants. Your character’s newfound "courage" will wear off in about 14 turns, allowing you enough time to traverse 2 or so hallways. Once the quirk expires it will revert to Bell Ringer.
Note: The only exception I have found to the guaranteed spawn is when another miniboss has already reserved the tile, such as the Collector.
Note: Currently this fight can only be triggered in the base game dungeons: Ruins, Warrens, Weald, and Cove.
Quirk evolution/devolution both have unique dialog for the base game classes as well as my own modded ones.
Defeating each Miscreant has a chance of rewarding the slayer with their respective quirks; moreover, there is a small chance of also getting 1 of 2 Demon Tapestries. Demon Tapestries are powerful trinkets with give and take.
As with all dark deals, these quirks, each negative, offer great boons at a price.
Lap of Luxury
-Attained from killing the Fencer-
Greatly increases Stress.
Stress is reduced and Damage increased with each new Treasure type.
All Treasure types are treated equal (i.e. citrine and ruby yield same effect).
Guilt of Modernity
-Attained from killing the Marksman-
Increases crits received.
The strength of modern weaponry is largely-sadly-unmatched.
Simple Expectations
-Attained from killing the Traditionalist-
The old times were better; childhood was kinder; and though we were weak, we had hope.
Whoever blasphemously smashes the tea table may contract Drank Deep. This disease has 3 stages:
-Incubation, Drank Deep
-Stage 1, Miscreant’s Need
-Stage 2, Miscreant’s Desire
-Stage 3, Miscreant’s Purpose
The effects of the disease do not start to show until Stage 1, so you most likely won’t suffer its downsides on the mission you contract it.
Starting at Stage 1, Miscreant’s Need, the demon will randomly consume their fear and worry, leaving them drained and distracted.
The disease also has several strong positives, but I’ll let that be a surprise.
The dew shook on the leaves, as the morning wind stretched across the wood, chased by the warming sun. It sought refuge within each hollow, and it easily slipped twixt the boards of the manor’s window. Lightless halls gave it comfort, so through the silence it meandered. Bright silhouettes pocked the walls; smoke stains crowned small holes near each room; and doors listed open, their knobs and locks long gone.
Her room echoed with the door’s creak; she curled up tighter beneath the blanket pile; but the wind easily found her as it pushed along the floor. She stood but hardly woke; thus the wind was left to push and pull her, as she stumbled from room to room.
It was all the same. Nothing new, nothing better. She held her breath as she came to the last room: the dining hall. With a sigh, she entered.
Then the wind was gone, the door shut; the boards were gone, the earth silent; the light poured in, but only shade filled the room, save for the center: the tea table. The metal card was gone; it was here. When she sat at the table, a metal hand extended from the dark and rested on the marble surface. Formed of antimony, the hand’s dark silver luster accentuated its every move.
It spoke, "Thou art anchored here. Give thy weakness, thy dustbound glories, and I shall leave thee only strength. Reach forth and drink."
She reached forth, and, as she did, the shadows slid from the hand, wrapped around her palm, and formed a cup within her grasp. She drank the empty vessel, and all within her was sifted and poured without.
It was done. The cup was gone. The hand was gone. The room was bright. The day was finally new.
Metal Card
On Friendly Skill: Self: Stress -10
For Duration of Quest ->
On Friendly Skill: Debuff Self: -3% Max HP
Rusty Thimble
+10% Max HP
+10% Bleed Resist
Unique Reaction to Threads
Note: Threads are quirks from my Conductor mod.
Note: All other trinkets are limited to 1 instance, but you can obtain 2 of these.
Tapestry of the Vigilant
-20% Max HP
+100% Guard Duration
-50% DMG while Not Guarding
On Being Hit: Buff Self: +10% DMG vs Marked
Tapestry of the Heretical
-30% Stun Resist
-50% Move Resist
+20% DMG in Position 1
+15% CRIT in Position 2
+20% Stress Healing in Position 3
+20% Healing Done in Position 4
On Skill Use: Shuffle Self
I would like to give full credit here to Fermint and their team. They did not assist with this mod; however, without their work this mod would be impossible.
As listed from the original Miscreant mod, this is who did what:
Okako: Original Concept, Artist
Neogulyi: Main Code, Animation, Korean (A) localization
Fermitsu: Auxiliary Code, Alternative Palettes
TechnoToad: Sounds
