EBs Adventurer Crafting

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Author: Eric Blank

Last revision: 1 Jul at 00:16 UTC

File size: 216.46 KB

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Description:

Reactions to allow producing crafts and equipment in adventurer mode.

MUST be on the BETA branch to make use of these.

The reactions are generally organized by material, and are accessible through the crafting menu. Many of them require a sharp implement (any bladed object counts) but otherwise require only the same reagents as in fortress mode. One exception is parchment, because although I got lye production to work, the reaction to make the parchment would not accept the lye as a reagent. So that only requires an animal skin.

Known bugs; Reactions that require reagents that are divided into sub-quantities (bars, cloth, thread, sheets…) will require one or more additional reagents of the same type after their real requirements. Generally the reaction will only consume the number it asked of you -1.

Please provide any feedback and suggestions here or PM me (Eric Blank) on http://www.bay12forums.com

This mod was originally built off of a pared-down version of Wanderer’s Friend, and contains a few of the original edited reactions.

List of reactions:
Material production:
– tan a hide
– make charcoal from log
– make ash from wood
– make lye
– make parchment (doesnt actually use the lye; encountered a bug trying to get it to recognize a bucket of lye)
– make quire
– weave hair/yarn into threa
– weave thread into cloth
– dig for stone
– dig for gems
– cut blocks
– smash boulder into small rocks (produces the type of "small rock" item you can pick up off the ground)
– smelt copper ore
– smelt silver ore
– smelt gold ore
– melt metal items (can be any metal item or a stack of items, easily exploitable. Control yourself!)

Carve Bone
– all the vanilla reactions plus;
– carve goblet, helve, shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
– decorate with bone spikes, rings, bands

Wood Carving
– will require branch
– carve spear, shortsword, longsword, dagger, mace, bow, crossbow, blowgun, bolts, arrows, darts
– will require logs
– carve crutches, bucket, barrel, minecart

Clothesmaking
– knit backpack, quiver, pouch, cloak, shirt, hood, trousers, loinsloth, socks, shoes
– wrap with cloth (decorate)

Leatherworking
– decorate with leather
– sew backpack, quiver, waterskin, pouch, shield, armor, helm, leggings, boots, cloak, shirt, hood, trousers, thong, shoes

Metalworking
– smith helm, cap, breastplate, mail shirt, greaves, leggings, low boots, high boots, buckler, shield, dagger, spear, mace, war hammer, battleaxe, short sword, crossbow, bow, pick, bolts, arrows
– decorate with metal spikes, rings, bands

Ivory/Tooth carving
– carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
– carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
– decorate item with teeth (spikes)

Horn/hoof carving
– carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
– carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
– decorate item with horn (spikes)

Carve Shell
– carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
– carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
– decorate item with shell (spikes, rings, bands)

Carve Stone
– craft obsidian dagger, spear, axe, mace, pick (requires sharpened obsidian rock and helve)
– craft obsidian bolts, arrows, darts (requires sharpened obsidian rock and branch)
– carve stone figuring, goblet, ring, earring, scepter, amulet, bracelet, crown
– decorate with stone rings, bands, or spikes

Carve Gems
– decorate with small gem bands, rings, or spikes
– decorate with pearl
– carve stone cabochon
– carve small rock cabochon
– carve gem into cabochons