SSHD Enemy Resource Pack!

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Author: noam 2000

Last revision: 19 Oct, 2015 at 19:39 UTC

File size: 155.29 MB

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Description:

***THIS IS NOT AN ENEMY REPLACEMENT MOD, THIS MOD ADDS ENEMY RESOURCES THAT CAN BE USED BY MAPPERS FOR THEIR MAPS***

Just as mentioned above, this mod adds EVERY single enemy from SSHD as a resource pack available for mappers to use in their maps.

All their puppets and behaviors are located inside "Databases/Puppets/Enemies/SSHD" and "Databases/Behaviors/Enemies/SSHD".

Most of them -should- look and behave the EXACT same way as they do in SSHD, but there are a few exceptions due to some changes in the engine, and my lack of skill. xP
Those exceptions being :

– The Electrofish Can fly on the land.
– Kukulkan will not grow the more he is damaged, and his projectiles wont make you fly.
– The Exotech Larva wont lose its arms when hurt, he will not heal from chargers, and all his attacks are available from the beginning.
– Mordekai’s projectiles will not spawn enemies, and will instead explode. He will also not teleport.
– The Harpy’s, Kleer’s and Zumbul’s animations can get a bit querky at times due to some problems when importing lightwave scenes.
– The Rotating Cannon will only rotate up to 180 degrees.
– When using Ugh-Zan, make sure to put in its state either "PlayerHunt", "LowPowerAttack", or "MediumPowerAttack".

Player Hunt = He will only chase the player and melee him.
LowPowerAttack = He will chase,melee, and use his laser gun, lava rocks gun, and his fire breath.
MediumPowerAttack = He will use all his weapons and abillities.

Other than what’s been mentioned above, they should work perfectly. If not, let me know 😛

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Required DLC:

These DLC should be installed in order to use this item.


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