[SOG Prairie Fire] Omni-Arma : Cam Lao Nam

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Author: Twiznak

Last revision: 30 May, 2021 at 20:17 UTC

File size: 11.37 MB

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Description:

This is a special version of my mission that replaces all key mission assets and music with their S.O.G DLC counterparts.

Update 5/29/21: Added Napalm strike support calls. Napalm will burn down all trees and destroy all buildings in a 150m radius.
Added 3 mobile respawn vehicles. A truck, boat and helicopter.

Omni Arma is a 1-8 player cooperative, perpetual combat patrol, sandbox mission. Full Dedicated Server Functionality.

This mission has 100% map compatibility! All that is required to play this mission on any ARMA 3 map is to change the map name extension of the mission file name.
Example: Default mission file name = Omni_Nam.Cam_Lao_Nam <—- "Cam_Lao_Nam" can be changed to tanoa, malden, enoch or any other ARMA 3 map name! Yes, really. ANY MAP.

This mission is fully translated into 9 languages: čeština, български, English, français, Deutsche, Italiano, Polskie, português and Española!

Fatigue, damage, Weather and time parameter options.
4 levels of Game difficulty that can be changed at any time during the mission.
Full Information/Instruction pages on all Difficulty settings, Tasks, Key mission items and Special functions can be read in the briefing section of the map menu!

13 dynamic tasks that are chosen and placed by the mission host/Admin or user in player slot 1:
Annihilation – Basic. Kill all enemies in the target area.
Annihilation – Urban. Kill all barricaded enemies in the target area.
Annihilation – Enemy headquarters. Kill all enemies in the target area and all enemies barricaded with the enemy headquarters.
Annihilation – Large Scale. Kill all enemies in every sector of the large scale target area.
Attack Wave Survival – Infantry strike groups. Fortify a position in the target area and stay in there for the duration of the attack.
Attack Wave Survival – Tank strike groups. Be in a tank in the target area and stay in there for the duration of the attack.
Attack Wave Survival – Helicopter strike groups. Be in a helicopter in the target area and stay in there for the duration of the attack.
Demolition – Infrastructure. Advance into enemy territory and attach explosives to an enemy structure.
Demolition – Materiel. Search through an enemy occupied town and destroy their equipment caches.
Demolition – Defuse. Search through enemy territory, find and defuse a large bomb.
Recover – Flight Recorder. Search through enemy territory, find and collect the flight recorder next to a wrecked aircraft, return to base.
Recover – Comms Server. Search through an enemy occupied town, find and collect the comms server, return to base.
Recover – Stolen Radio. Search through the enemies tunnels and recover the stolen radio.

TOOLKITS ARE KEY MISSION ITEMS. When a player is carrying a toolkit they can build sandbag walls (5 section types). Never be without cover again!
RADIO BACKPACKS ARE KEY MISSION ITEMS. When a player is wearing a radio backpack they can:
-Use the support call system to air-drop 4 different special function vehicles onto the battle field.
-Control air-dropped vehicles via radio backpack link.
-Use passive radar scans that detect enemy radio signals. Briefly Marking enemy positions on the map.
-Call in Air Cavalry reinforcements. Helicopters will deliver 4 squads to the battlefield. The squads can be commanded by player 1 via the high command system.
-Call in Helicopter transports. Provider pool will be generated from all BLUFOR transport helis from all loaded mods.
-Call in Helicopter and Jet CAS. Along with artillery strikes.

5 Special function Vehicles that any player wearing a radio backpack can remote control:
1. M54 Gun Truck (Minigun)
2. M185 Rearm+Refuel+Repair Truck
3. M41A3 Walker Bulldog Tank
4. OH-6a Cayuse Reconnaissance Helicopter
5. AH-1G Cobra (M195/CAS)

Autonomous Robotic Construction Systems (ARCS):
ARCS will disassemble the vehicle that carries it, and build a structure around itself using the disassembled vehicle parts.
ARCS M109 Command Truck – can rebuild itself into 3 different structures, depending on how many other M109s are within a 25 meter radius. 1 M109 = small sandbag bunker. 2 M109s = large sandbag bunker. 3 M109s = large sandbad bunker with tower. Each structure comes with a custom ammo crate, building materials and a respawn point.

Virtual Vehicle Spawner has been modified for the option to spawn ANY vehicle with a full crew. These crewed vehicles can be given orders by player 1 via the high command system.

AND the full array of logistical supports: Virtual arsenal. Custom ammo crate. Recruit units. Equipment transfer. Spawn vehicles. HALO drop alone, with AI group or in a vehicle. Multiple repsawn point support. Zeus Enabled. Debug console enabled + more!

Semper Prorsum! Always Forward: This mission is in a state of perpetual evolution! I will update this frequently, fixing all issues raised by players in the comments.

Scripts incorporated into the mission that I heavy modified but did not author:

Bons Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312

Big Wilks loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288

Custom Ammo Crate System by Dedman
https://forums.bohemia.net/forums/topic/229365-solved-with-example-addcargoglobal-to-a-spawned-ammo-box-from-a-predefined-array/?tab=comments#comment-3408573

CH Bright Nights by KBAC
https://steamcommunity.com/sharedfiles/filedetails/?id=853333870&searchtext=CH+bright+nights

Color Correction Script by EO
https://forums.bohemia.net/forums/topic/218801-sullen-skies-ambient-animals-animals-module-extended/?page=7&tab=comments#comment-3437791

Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/

Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262

Flare fix by ALIAScartoon
https://steamcommunity.com/sharedfiles/filedetails/?id=778433432

Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497

MGI HALO Jump by PierreMGI
https://forums.bohemia.net/for

MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896

QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262

R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159

Reveal Targets Script by BeerKan
https://forums.bohemia.net/forums/topic/211297-command-to-show-all-ai-on-map/

Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751

VCOM AI by Genisis92x
https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020

Download
Required DLC:

These DLC should be installed in order to use this item.


Arma 3 Creator DLC: S.O.G. Prairie Fire