Falcata Republic

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Author: Killerbannana_1

Last revision: 29 Jun at 22:38 UTC

File size: 167.44 MB

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Description:
Background

The Falcata Republic is a fleshed out faction extensively tested in combat against the Alliance. It is intended to provide a neer-peer opponent and bring back some of the things that I and others were severely missing about the old Alliance vs Alliance days, while attempting to mitigate many of the issues that are present in current AvA. It currently includes 5 new hulls and 14 new weapons. The faction is designed to be more maneuverable, but slightly weaker in a straight fight compared to their AN counterparts.

I intend to prepare this mod to eventually be functional for conquest. This will include custom resupply and transport ships. Once the carrier update is here i will be adding two carriers as well.

This mod is loaded on the server "Bananebulous" We will likely host and play games there occasionally.

Hulls
  • Pskellon Class Corvette
  • Moxella Class Destroyer
  • Kaliare Class Light Cruiser
  • Irsavatha Class Cruiser
  • Moccotar Class Heavy Cruiser

On a Knifes Edge

The Falcata Republic is a major cluster polity centered on the planet Strata in the Falcata system. From this seat of power, the Falcatan congress administers 15 major populated planets and many more minor outposts across 10 different star systems. While its control is looser in its further reaches, the overall strength of Falcata is not doubted amongst the nations of the cluster. A Falcatan state has existed in one form or another for roughly 650 years, with the sole exception being its occupation by Imperial Venuma from -6 I.Y. – 77 I.Y. The area of space controlled by Falcata was settled primarily by two groups, the Anglois and Francois of old earth, and these two cultures have remained dominant in the region ever since. As such the republic is primarily a blingual state, with each group having roughly equal demographic representation, followed by a large minority of immigrants from the more chaotic northeast.

The Falcatan system is somewhat unique for an interstellar polity, a hybrid of a demarchy and a republic, in which a certain amount of eligible and willing citizens are directed to congress by lottery. From here this group performs elections and picks new leaders for the various ministries of Falcata’s government. This process occurs once every decade and depending on the draw of citizens put into government, Falcatan policy can shift wildly. Within the republic, there are many critics of the unstable nature of this system, nonetheless, it persists.

Despite its constantly shifting internal policy, Falcatan relations with its neighbors have remained generally consistent since Venuma. The turbulent Houses to the south, the Skirvaldr to the west, and the Indivisum to the north have remained terse rivals, while the Sultunate, the Vesperians, and Shelter have been longstanding allies. However, in recent times this order has been shifting, a combination of discontent with Shelter dominion over the clusters trade, and the sortition of more abrasive representatives to congress has lead to increasingly tense relations with Shelter. Indeed, just 20 years ago in 458 IY Falcata normalized relations with the previously hostile Houses, and in 473IY a defensive alliance was formed. In this time frame, multiple trade incidents have occurred, the most major of which resulted in the destruction of an Alliance light cruiser and three Falcatan cargo liners. It is this incident in particular that resulted in the severance of relations between Boardman and Strata. With a newly secured government, the Falcatans are itching for a chance to flip the proverbial table against Shelter, and bring their current hegemon to an end. With the newly sparked bethel rebellion, it seems their chance has arrived, and across Falcatan space fleets mobilize for war.

Credits

Thank you to Tartiflette, PuppyfromHell, Someusername, and Maximimilian Archambault for their extensive assistance in the mod-dev channel, especially when i was learning early on, and for the contribution of some custom scripts.

Thank you to Mr.Meeni, Spedicy, Abraxes, PhoebethePhoenix, Sirpoopit, and all the others who attended the testing games for their many hours of time spent ensuring the mod is fun, fair, and balanced. And for providing me the motivation i needed to get this done. It almost certainly wouldn’t have happened without your enthusiasm. 😀

Patreon

If you would like to support me this is the link to my patreon! Any money will help me keep the Bananebulous server up and running.

https://www.patreon.com/Killerbanana