Wires Plus

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Author: Jarvis Spud

Last revision: 16 Feb, 2021 at 21:39 UTC

File size: 238.47 KB

On Steam Workshop

Description:

Adds a variety of highly configurable wire components to the game

Block Actuator

When the block actuator is activated, it will enable/disable the block it has been placed over, making it invisible and removing collision
(can be made invisible)

InvisiWires

Wires that become invisible during play

Key Button

Sends out a signal once unlocked with a key

Magnetic Door Lock

Will lock/unlock the door it is placed over whenever it receives a signal
(can be made invisible)

Randomizer

Randomly sends out a signal based on a time interval
(can be made invisible)

transmitter and receiver

Any signals that the transmitter receives will be wirelessly sent to all receivers that are on the same channel.
(can be made invisible)
(NOTE: Feedback loops are possible, but I made the transmitter shut down whenever a feedback loop may be occurring. When the transmitter lights up with a large red exclamation point, then you have a feedback loop somewhere)

Setting the transmitter’s channel to "multicast" will have it send signals to all receivers on the map, regardless of channel

Timer

Repeatedly sends out a signal based on a set time
(can be made invisible)

When stopwatch mode is turned on, any signals it receives will be held in a queue for a certain time until being sent out in all directions

Wire Beam

Functions similarly to the vanilla fun beam, but when triggered it will emit a signal from its anchor points (has a vertical version as well)
(can be made invisible)