Wires Plus
Adds a variety of highly configurable wire components to the game
When the block actuator is activated, it will enable/disable the block it has been placed over, making it invisible and removing collision
(can be made invisible)
Wires that become invisible during play
Sends out a signal once unlocked with a key
Will lock/unlock the door it is placed over whenever it receives a signal
(can be made invisible)
Randomly sends out a signal based on a time interval
(can be made invisible)
Any signals that the transmitter receives will be wirelessly sent to all receivers that are on the same channel.
(can be made invisible)
(NOTE: Feedback loops are possible, but I made the transmitter shut down whenever a feedback loop may be occurring. When the transmitter lights up with a large red exclamation point, then you have a feedback loop somewhere)
Setting the transmitter’s channel to "multicast" will have it send signals to all receivers on the map, regardless of channel
Repeatedly sends out a signal based on a set time
(can be made invisible)
When stopwatch mode is turned on, any signals it receives will be held in a queue for a certain time until being sent out in all directions
Functions similarly to the vanilla fun beam, but when triggered it will emit a signal from its anchor points (has a vertical version as well)
(can be made invisible)