[KES] Super Bobcat (125mm+hidden config ATGM)
Found under Custom Compositions,
Intended for use in Script=2 servers, see Details below.
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Description:
Extremely powerful Bobcat with upgraded 125mm Rhino turret. The cannon fires APFSDS-T, HEAT-T, HE-T, and ATGM. The Bobcat 125mm can fire a unique gun-launched ATGM! This ATGM is one of the unused weapons from the game’s hidden configs and is not found on any other vehicle in Arma. It is very similar in appearance to the man-portable Vorona, but is far superior: This ATGM can fly up to 5.5 km in direct fire LOS with the extreme accuracy afforded by a full gun stabilizer. (It was likely intended for the T-140 Angara but was removed by the devs due to the tank already being way too OP). The Panther retains its RCWS turret, meaning the vehicle has 2 controllable 12.7mm weapons in addition to the 125mm cannon. The hull of the Bobcat has the addition of upper front plate ERA, and cage armor on the sides and rear.
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Lore: A3 devs made horrendous vanilla NATO vehicles and it is not fun to play them anymore. (Bad damage model, incorrect armor configurations, unbelievably unrealistic traction and max inclination, horrendous vehicle AI, tank/object collision physics replaced with the physics of the ball in a pinball machine, modeled Active Protection System 3D but didn’t actually include it in vehicles???) So I made this which sucks slightly less. Recommend Drongo’s APS to make the active protection actually work.
Note: This vehicle currently has unlimited ammo and repairs for the turret because it is attached to the Bobcat recovery vehicle. I might fix it in the future but I don’t really care that much. When placing in Eden, disable Surface Snapping and Vertical Mode.
Details:
This vehicle is comprised of 2 objects. It is made from completely vanilla objects and is spawnable in Bohemia script=2 Zeus servers. IS NOT USABLE as a Zeus placeable item in standard private or public servers unless you have the script=2 command! Works fine in Singleplayer, just be careful using more than one of each type as you will need to change the Variable name on a lot of objects to avoid rapid disassembly. It can work on servers where you have saved it into the mission file and are not spawning it through Zeus.
You are free to use my comps however you want, but I would appreciate it if you would credit/link my workshop page and YouTube if you reupload it or use it in your own work.
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Check out my workshop page for more unique vanilla compositions: https://steamcommunity.com/profiles/76561198167812994/myworkshopfiles/?appid=107410
Check out my YouTube channel for unique Arma 3 content! https://www.youtube.com/channel/UC1fLzfBRW4zS6WNiSBCTDKg