[1.7.3]China Revision-v1.4

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Author: Joseph.C

Last revision: 8 Jul at 11:31 UTC

File size: 9.87 MB

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Description:
A series of data revision for the population, territory, provincial division, resources, etc. of the Great Qing.
[Advanced Version]

Eurasia Revision

【Modification】

1) The population of the inland and northeastern provinces at the beginning of the game was restored with reference to the official statistics of the Great Qing from 1833 to 1851. The total population of the Chinese region is estimated to be about 400 million;

2) The internal provinces of Qing were re-divided with reference to the administrative divisions of the Great Qing and the Republic of China, taking into account the requirements of the aesthetics of the map, and some unnecessary provinces were merged;

3) The border status of Qing was reset to make it roughly consistent with the map of 1820. In order to simulate the border issues that existed in history, the outer northwest region was reset to an uncolonized region with claims. This means that the Great Qing generally has control over the outer northwest, but when foreign countries (Tsarist Russia, Kokand Khanate) obtain claims (and research "colonization" technology), they will have the opportunity to infiltrate the border areas of the Great Qing

4) The resource distribution of Qing was revised, the unreasonable resources in the original game were removed, and some resources that should have existed were added:
① Most of the tea, sugar, tobacco, and silk resources in North China were removed, and the oil that should not exist in Shanxi was removed and moved to Shaanxi, Inner Mongolia, Hebei and other places;
② The wood resources in the Chinese region were reset according to annual precipitation and forest coverage, and all wood in grassland and desert terrain was removed, but at the same time the wood potential in Northeast China and South China was greatly increased;
③ Farms in Northeast China were converted to rice, and grape planting capacity was increased for all Chinese regions at 40° north latitude;
④ The distribution of coal, iron, sulfur, lead, oil, and rubber deposits has been adjusted according to the modern distribution. Coal resources will be concentrated in North China, while iron, sulfur, and lead will be widely distributed. Yunnan and Guangdong and Guangxi regions have the potential to obtain rubber;
⑤ Mineral reserves are balanced for gameplay, and after the balance, the resource potential of mainland China is roughly equivalent to that of Western Europe (Britain, France, and Spain);

According to the actual geographical and cultural conditions, corresponding buffs or debuffs are added to each province, so that each geographical block has its own unique economic positioning. At the same time, due to the decrease in the total number of infrastructures caused by the merger of provinces, the missing part has been supplemented by the relevant regional buffs;

6) The Qing Dynasty has been reorganized at the beginning. Now each army organization corresponds to a province one by one, which will make people with obsessive-compulsive disorder feel more comfortable – the Eight Banner Army has 25k per team to match the history, and the Green Camp cannot add more battalions due to game mechanism restrictions. At the same time, considering the game balance, it is stipulated that the army has 50k per army;

【Update】

V1.1: – Based on "China’s Population History", the population and arable land of each province have been further restored; the subsistence agricultural economic system in East Asia has been reset, and new subsistence buildings unique to East Asia have been added. More labor can be hired per unit area of ​​arable land, but the per capita grain output and subsistence output (wages) are relatively low, mainly distributed in densely populated inland provinces.

v1.2: – Fixed the Outer Northeast Border, Southern Tibet Border, and China-Myanmar Border.

V1.2.1 – Reassigned the army and navy generals at the beginning of the Qing Dynasty according to their historical positions;

V1.3: – Fixed crash caused by British AI, corrected names of cities in the mainland and outer northeast (roads are not fixed yet due to known bugs in the map editor)

If you have any comments on the balance of the map and economic system, or report related bugs, please give feedback in the comment section.