KEW/DEW SATELLITES

If you liked this item, please rate it up on Steam Workshop page.

Author: TAR5US

Last revision: 15 Nov, 2020 at 22:44 UTC

File size: 2.39 MB

On Steam Workshop

Description:

Background: A kinetic bombardment or a kinetic orbital strike is the hypothetical act of attacking a planetary surface with an inert projectile from orbit, where the destructive power comes from the kinetic energy of the projectile impacting at very high speeds. The concept originated during the Cold War.

Typical depictions of the tactic are of a satellite containing a magazine of tungsten rods and a directional thrust system. (In science fiction, the weapon is often depicted as being launched from a spaceship, instead of a satellite.) When a strike is ordered, the launch vehicle brakes[1] one of the rods out of its orbit and into a suborbital trajectory that intersects the target. As the rod approaches periapsis due to gravity, it picks up immense speed until it reaches terminal velocity shortly before impact. The rods would typically be shaped to minimize air resistance and maximize terminal velocity. The cost to rearm these would be to launch a new satellite into space making the program doomed from the start.

Mod contents:

New Unit:
Weapons Satellite, has normal satellite vision
Weapon 1: Kinetic Energy Strike (drops a high powered non-nuclear warhead from space)
Targets: Ground Units, Cities
Ammo: 10 KE RODS
Weapon 2: Directed Energy Strike (sends laser from space)
Targets: ONLY SAM/RADAR sites.
Ammo: Unlimited

Note: Yes, the ammo is limited. That is because to rearm a Satellite in space you would have to send a new Satellite into space. I tried to give the laser limited ammo too but the game was not having it. I have to reconsider this weapon as it makes for poor online gameplay and will grief anyone who is on the receiving end.