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What started out as a simple sound replacement for weapon
sounds, has ended up being quite a big sound overhaul.
MBWS ACT II is the final and hopefully last instalment in
the MBWS trilogy, made for the Definitive Edition of
Black Mesa.
So, what does this mod change?
When it comes to weapons, it changes most if not all sounds,
related to weaponry. From Player useable weapons to NPC ones.
NPC Vehicle sounds, even the decorative ones like trucks and Jeeps.
Not the trams or trains though, don’t get too hopeful.
I even changed the vending machine sounds for some odd reason,
don’t ask why. But enough rambling, check out one of the videos
to see what the mod is about.
This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change soundscripts or weapon DMX files! You have been warned!
1. Subscribe and wait for the mod to finnish downloading.
2. Find the mod by going to: "Steamsteamappsworkshopcontent3628902691118026".
3. Copy the file: MBWS ACT II.vpk
4. Then head over to: "SteamsteamappscommonBlack Mesabmscustom".
5. Paste the file into the "custom" folder.
6. Unsubscribe from the mod.
7. Enjoy!
If you DON’T have a custom folder , this GUIDE should help you set one up.
If the sounds still don’t work , open up the console and type in: snd_restart
(in case of glitchy sounds, delete the sound.cache and try again)
Gunship Mark’s Black Mesa Particle Enhancement Project
– For tame but Sexy Looking Particle Effects
Mr.KobraX’s Overhaul FX
– For over the top Looking Particle Effects
Be sure to pick one of these as they’re essential for the full experience!
IIopn’s Re-animations
– By yours truly.
Citizen’s Re-animations
– By uno14
Black Mesa: Blue Shift
-By uno14
Juniez’s Classic Weapons Pack
-By hebert
The sound samples used to make this pack were made/produced by:
Undead Labs , Infinity Ward , DICE , Bethesda , Valve , Crowbar Collective ,
Starbreeze Studios , Visceral Games , Beenox