Second Wind

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Authors: weyn, Malcain

Last revision: 26 May at 10:48 UTC

File size: 6.57 GB

On Steam Workshop

Description:

A bio-lab outbreak happened after intence Solar flare disrupted infrastructures relying heavily on energy, radio communications and tech overall. The impact was so large it has caused a domino effect..
Survivors around the world have formed rival gangs and split into several factions, fighting for power and remainings of scattered civilization.


Second Wind is a major A3 multiplayer modification set in post-apocalyptic setting with challenging PVP+PVE gameplay and overhaul of arma mechanics and visuals(similar to ACE)

[discord.gg]

Server

Server map is Spring Chernarus 2.0, game area limited.
Address: 89.105.201.140
Port: 2302

Features

CLASS PROGRESSION: Choose class that fits your playstyle. Level it up to unlock new perks, skins and gear!
MAP CONTROL: Capture regions and strongholds to increase your faction influence and get valuable gear!
HORDES: Ignite infestation zones and defend against hordes of incoming zombie waves. Get access to high-end gear upon burning it down. Cooperation and preparation is key to succeed!
DOGS: Tame dogs and roll with them (as in "I am legend" style). Track and hunt animals (& humans:) )
ADVANCED DAMAGE SYSTEM: PhysX effects on melee and high caliber impacts. Broken bones, Bloodloss, Wound effects. Fine-tuned ballistics and armor. No arma damage bugs(deaths due to clipping, floating).
ARSENAL:

  • Weapons: Crossbows, Bolt-action rifles, Hunting rifles, Shotguns, DMRs, EBRs, WW2 rifles. All fine-tuned to be close to real-life counterparts.
  • Tools: Bear traps. Mines. Molotovs. Flashbang grenades. EMP(wip). Junk throwables. Remote explosive devices.
  • Ammo: Tranquilizing hunting ammo. Basic/AP/Long-range ammo types. Incendiary fire/Rambo/Poison crossbow bolts.

UNDEADS: Ferocious zombies, zombie hordes and Undead player class with special abilities.
Immersion: Custom lighting, custom biomes, map compositions, skins and models. Highly dynamic environment not seen on any other multiplayer servers.
Sandbox: No hardcore survival grind, but full sandbox experience.

– Occupuy, reinforce and furnish your house. – Raid other player’s houses. – Fortify faction stongholds and regions on a fully persistent map. – Explore the game world to discover vast majority of equipment & supplies in special locations. – Session events like helicrashes, airdrops. – Crafting. Cooking. Hunting.

License

Content is released under Arma Public License NO DERIVATIVES (APL-ND):
https://www.bohemia.net/community/licenses/arma-public-license-nd
With the exception of some pbo archives listed in the license file. Check "README-LICENSE.md" for detailed information or contact me in Discord.
Reuploads will be taken down without prior notice.

Credits

– @Breaking Point team for open-sourced code and based platform.
– LordJarhead for permission to build custom soundshaders utilizing legacy version of JSRS framework.
– lordFrith for permission and kind sharing of his Frith’s Ruin mod work.
– dame2010 for providing source models and assets of his Horror mod.
– IN005 for permission to use headgear assets of MadArma mod.
– ALIAS for ideas and scripts.
– toadie2k for animations.
– CBA Team for CBA addon and weaponhandler, events.
CBA archives are licensed under GPLv2

Enjoy!

Hashtags:
@DayZ @KoTH @BreakingPoint @Wasteland @PVP @PVE @Sandbox @Survival @Zombies @Ravage @Hardcore