World Map [PMG] Alpha 0.1.1 Map Release

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Author: CK2RPG

Last revision: 8 Jul, 2024 at 20:42 UTC

File size: 814.55 MB

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Description:

Alpha 0.1.1 Map Release – Earth Map

We are releasing Alpha 0.1.1 and a new generated map for the Procedural Map Generator Project[ck2rpg.github.io]. For Alpha 0.1.1, we are releasing an earth map to showcase: (1) the new ability of the procedural map generator project to import a heightmap for generation purposes and (2) the new ability to draw terrain/masking in the generator. As discussed before, this is an alpha release, and the project is semi-stable but prone to bugs. The generated map is a mostly random approach at this point, and the terrain drawing is not particularly sophisticated yet. We continue active development and improvement of the project every day.

A tutorial for the project is available here.[discord.gg]. We are actively looking for contributors of all skill levels and interests. Join the Discord[discord.gg]

Alpha 0.1.1 Release Change Log

– Added ability to import heightmap.
– Added simple noise function.
– Stopped drawing rivers initially. Now you must choose to draw rivers because it affects elevation when you rerun rivers.
– Added undo button to map generator.
– Added redo button to map generator.
– Added toggle to allow users to avoid bug causing memory overflows due to undo/redo buttons.
– Added a button allowing you to lower elevation of water only (useful for heightmap import work).
– Added a button allowing you to raise elevation of land only (useful for heightmap import work).
– Fixed bug causing hills around desert mountains to look green.
– Fixed bug causing hills around cold climate mountains to look green.
– Deleted generated clothing palettes from template file. Clothing is vanilla palette now. Will work on palette generation at some point. Random is boring.
– Removed large ears. Will add back as optional with history/lore update.
– Added red brush overlay to show where you are on generator.
– Minimizable toolbar.
– Fixed bug preventing moving to image downloads if winter severity was not checked.
– Add generator for descriptor.mod.
– Added ability to draw a land only province map.
– Added square and circle brushes for map editor.
– Added indicator for paintbrush cursor.
– Fixed locator generation and made automatic. Will need to spread combat, etc. locators around province in future release.
– Added hybrid culture name generation (keyed to province of creating character).
– Added settings to use vanilla ethnicities for now. Will add back in other options with history/lore update.
– Removed asset file that was calling old files that are no longer in the mod.
– Deleted bugged line in template descriptor.mod that was causing crashes.
– Fixed missing ‘DeathDeityHerHim’ and decay localization for religions.