Root’s Anomalies – Zeus Module
Zeus Module for Alias’s Anomalies for use in mission without needing Eden Editor.
Found under tabs "Root’s Anomalies" in the "Modules" section.
Current version – 3.0.1
REQUIRED ADDITIONAL ADDONS/DEPENDENCIES:
OPTIONAL/SUPPLEMENTAL ADDON:
Singleplayer and Multiplayer Tested (incl. Dedicated Servers).
Works out-of-the-box with both Vanilla Medical and ACE Medical systems.
Requires EVERYONE (Client, Server, and all connected Machines/Players) to have this addon loaded.

Feedback/Suggestions/Bugfixes/Review welcome.
Useful for Stalker, SCP, Halloween, F.E.A.R, Horror, Sci-Fi or any Themed Missions.
ALL CREDITS TO ALIASCARTOONS FOR HIS ORIGINAL WORK
Check out more of his cool stuff HERE.
HUGE THANKS to Johnb43 for his contributions in fixing most of the issues.
Thanks to Sparrow for helping me test this in a dedicated environment.
Almost all of the parameters are available for customization. It is highly recommended to read through each option to tweak it as per your requirement.
Available Anomalies:

- Instantly kills all objects within the configured radius.
- Can be made visible/detectable only for units with ‘Detection Device’ configured. (Default: Vanilla Mine Detector)
- Can be made evaded by units wearing the ‘Protection Device’. (Default: Kitbag (MTP))
- Can be killed/destroyed via the configured "Killswitch" vehicle within the ‘Kill-Range’. (Default: CSAT Typhoon Device Truck)

- Travels underground to a random target within its territory.
- Health calculated by number of ‘hits’ received from other units. 10 Health = 10 hits (from any weapon) required to be destroyed.

- Uses fire to burn and kill units within its territory.
- Health calculated by number of ‘hits’ received from other units. 10 Health = 10 hits (from any weapon) required to be destroyed.

- Uses high-pitch sound to pushback nearby objects and cause damage.
- Can be customized to use custom models (including live AI).
- Depending on the chosen Model – Requires use of Heavy Explosives to neutralize the anomaly.

- ‘Teleports’ / ‘Smuggles’ objects, and units to and from various random places.
- Can be customized to spawn random/specific objects including AI.
- Spawned AI are always hostile to players regardless of side.
- Can be made visible/detectable only for units with ‘Detection Device’ configured. (Default: Vanilla Mine Detector)
- Can be made evaded by units wearing the ‘Protection Device’. (Default: Kitbag (MTP))
- [NOTE] – Recommended not to move/kill the anomaly after being placed.

- Uses underground gas pipes move to a random target within its territory and burst out.
- Can only be neutalized by use of explosives around its location.
- Can be customized to provide ‘visible’ pathing to its position for short period to aid in locating its position.

- Uses electric current to disorient, confuse, drain stamina, and kill units within its territory.
- Health calculated by number of ‘hits’ received from other units. 10 Health = 10 hits (from any weapon) required to be destroyed.

- Deadly files that leeches off of nearby units until the unit is either dead or away from its territory.
- Can be neutralized by throwing the configured ‘Pesticide’ object.

- Anoamly that plays with the mind and vision of its target – slowly killing them.
- Can be killed by shooting its "Heart".

- A gaseous entity in the shape of worm attacking its target by slamming to the ground.
- Can confuse the anomaly in selecting its target by having more than one unit near it and by running in different directions.
- Can be neutralized by throwing the configured ‘Worm Diffuser’ object.
You can add this mod to your modpack as long as you give me proper credit and notify about it. Please do not modify, redistribute, and/or use this mod in a monetized server without my explicit permission.
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Zeus Enhanced — Steam Workshop