Cities Rebalanced-The Outlands
This mod literally rebalances the lopsided walls and buildings of the cities and outposts of The Outlands, as well as "improving" the look and functionalities of them without drastically changing them.
The current places that were changed are Black Scratch, Black Dog HQ, Brink, Crab Town, the Crab Villages, Cult Village, Expidition 4, Eyesocket, Farming Village, Fishing Village, Gray Desert Waystation, Iron HQ, Settled Nomads, Smugglers Bar, the Reaver Camps and the Waystation Ruins,
Be sure to Check out my other mods
Cities Rebalanced-The Shek Territories
Cities Rebalanced-The Southern Cities
Don’t forget it requires an import for existing games.
Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.
A List of any compatible mods that that I either used or bothered to check.
- Reactive World (haven’t checked for issues for a long while, so probably some issues.)
Patches
Compatibility patches for various mods.
Significant ChangesCult Village was tweaked a bit, had some custom squads added and shouldn’t die the second anything breathes on it.
Known issues:Game related (I can’t do anything about them)
If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
Mod related (I might do something about them eventually)
Nothing so far.Permissions and crap:Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.
Each individual area’s mod and the old versions are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.