AI Carrying an Interactive Suitcase
This composition adds a suitcase carried by an AI.
When the AI is dead, he drops the suitcase and when getting close to it, you’ll get holdAction that will "open" the suitcase and you can retrieve it (AKA, carry it if you have enough space in your inventory, carryall backpack is recommeded).
As this suitcase is not openable (why BI, WHY?!) it will be replaced with another case (that can’t be closed..why BI, WHY?!)
If you have any suggestions / comments, let me know.
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