Awesome Wonders
Overhauls the Wonders that can be unlocked in the tech tree.
If you don’t own Rising Tide, use the Classic Version instead.
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All Wonders available in the Tech Web have been overhauled to be more interesting and powerful.
Changes include:
– more base yields (especially for wonders that come very late and thus don’t have much time to pay for themselves) have been added
– %-Modifiers were added on many wonders to support vertical empires
– some new unique bonuses have been added (and some pre-patch bonuses have been brought back),
– some bonuses have been changed completely (Because they were bugged, were too weak or just didn’t fit the phase of the game the wonder becomes available – bonus to alien opinion on a late-game wonder…?)
– a HUGE cost-reduction for most wonders (especially the late-game wonders, wonders that are placed on techs that don’t give anything else and wonders that are on techs that are far away from what people generally consider the "ideal" tech path.)
– changed resource costs – most wonders now cost geothermal, except for those that are placed on affinity-techs – these now require the affinity-resource. Some wonders have a Local Resource requirement.
Yields in this Version are in general a bit lower than Yields in the Classic Version because of the added Diplomatic Capital.
PS:
If you’re more interested in playing wide empires, you might want to consider combining this mod with the 1 Wonder Per City Mod. With such a limitation in place, the percentage-based yields very much support city specialization and make cities feel more unique.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization: Beyond Earth - Rising Tide