KOIHIME MUSOU – Faction Unique Unit Garrisons SUB-MOD

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Author: MuTaTeDtReE

Last revision: 19 Sep, 2023 at 12:17 UTC

File size: 1.52 MB

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Description:

This is a sub-mod to my other mod KOIHIME MUSOU – The Complete Overhaul Mod. Link to that is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2797954281

This mod modifies the garrisons of most playable Koihime Musou factions by adding in their faction unique units (that do not have unit caps) into the garrisons.

Only Chin Tou/Tao Qian and the Koihime Nanman factions do not receive any changes. The former already has its own unique unit garrison set and each playable Nanman faction technically has their own set of unique garrisons. Regardless, Nanman do not exactly have unique units that only one faction can recruit.

As there are no Yellow Turban or Bandit factions playable for the main mod, none of them were edited either.

Disclaimer

The garrison change will take place in turn 2 for the AI. As such their turn 1 garrisons will still be its vanilla version. For the player, your garrisons will be replenishing from turn 1 and not at full strength. The AI’s garrisons will also be replenishing once turn 2 hits. To remedy this, a 2-turn garrison replenishment buff will be activated upon the start of the campaign to hasten the replenishment of the starting garrisons. This also applies to the AI. If you activate this mod during a campaign, you will not earn this 2-turn boost.

At the moment, there’s also a slight issue with the emperor seat garrison. Factions that have their city garrisons modded no longer gain the emperor seat garrison while those that did not have their city garrisons modded still do. The remedy to this is still experimental so there may be edits to it depending on further testing and feedback from anyone using this sub-mod.

Isn’t this mod similar to Unique Units in Faction Garrison https://steamcommunity.com/sharedfiles/filedetails/?id=2548127220?

Yes, I’m one of the authors of that mod (so colour me impressed for ‘plagiarising’ my own work lmao). Still big credits to Juria and their DIY guideline mod https://steamcommunity.com/sharedfiles/filedetails/?id=2523790738. This mod is done with the intention to make it more compatible with my Koihime Overhaul mod as I also made a bunch of new units for some of the factions.

Is this mod compatible with the KOIHIME MUSOU – The Extended Overhaul Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2850158587?

Yes, however the garrisons for the factions that were not included in the original Koihime Musou Overhaul mod will not be changed. For the Extended Version, please refer to this sub-mod https://steamcommunity.com/sharedfiles/filedetails/?id=2866997325

This mod does not edit gate pass garrisons and is not compatible with other mods that also edit these types of garrisons.

Put this Mod, on top of the Mod titled KOIHIME MUSOU – The Complete Overhaul Mod

Load Order:
KOIHIME MUSOU – Faction Unique Unit Garrisons SUB-MOD (this mod)
KOIHIME MUSOU – The Complete Overhaul Mod – link: https://steamcommunity.com/sharedfiles/filedetails/?id=2797954281