Mortiso Total War Multiplayer.

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Author: Mortiso Linkon

Last revision: 13 Jul, 2023 at 13:05 UTC

File size: 11.41 MB

On Steam Workshop

Description:

I’m back with my Complete Overhaul changing campaign and battle parametters a lot for a more realistic behavour. It’s intended to be a deep simulator so don’t expect an arcade fast fun experience in all situations. MORE UPDATES AND FEATURES ARE COMING!

(This is the multiplayer version of my mod for both campaign and battles)

I’m historian, reenactor and experimental archeollogyst between others. I applied all my knowelledge, experience, tests, researchs and experiments in develope this mod as far as the game engine reach. I’m open to any suggestion talking in a realistic way game developing.

BATTLE IMPROVEMENTS:

-Weapon and armor stat tables made testing real stuff. Real weapon damage and projectiles speed, range and accuracy.
-Real unit mass, speed and HP differences.
-Morale and fatigue more dynamic and realistic. SO IMPORTANT HAVE AN EXPERIENCED/TRAINED ARMY. Yo can’t spect so much about troops with no combat experience (Remember experience ranks showed with chevrons on unit icons)
-Formation movement and combat effects reworked. Much more different than in vanilla open combat/formation differences.
-Unit habilities more accurate for each culture.
-Warrior cultures have a morale bonus, nomadic cavalry men per unit increased, high tier units have less men than low tier reflecting his rarity on ancient battlefields. Romans have a standard number because they have a professional army.
-Burning times increased, less vessel speed.
-Less battle casualties. No more loose the entire army on the battlefield even when you wins. More historical casualties numbers.

CAMPAIGN CHANGES:
-More realistic movement range for fleets and armies. Now you can raid the coast of Europe in one season an return to port.
-More dynamic political events, food consumption and treasure spends. Keep an eye over armies integrity, your politics, generals and family.
-Stronger climate changes on Grand Campaign.
-Reduced siege times.
-More realistic construction times and costs.
-Adjusted upkeep costs.

—A lot of other minor changes on add.