Projects+
New Projects for Old World
- Military Training
- Slave market (buy)
- Slave market (sell)
- Hire Mercenaries (local)
- Host a Play
- Look for Courtier (Soldier/Minister/Merchant/Scientist)
- Support Religion
- Forbid Religion spread
- Pillage Granary
- Construct monument
- Canalization I-III
- Brothel
Military Training:
- On Completion: +50 Training
- City: +15% Training & +5XP for New Units
- Costs: 30 Money & 20 Food
- Build: 50 Civics
- Unlocked at: Military Drill
- Is repeatable
Slave market (buy):
- On Completion: +1 Citizen & +30 Discontent
- City: -0,5 Growth/Year, -0,5 Discontent/Year
- Costs: 400 Money, 50 Civics 1
- Unlocked at: Labor Force
- Need Law: Slavery
- Is repeatable
Slave market (sell):
- On Completion: -1 Citizen, +30 Discontent & 300 money
- City: -0,5 Growth/Year, -0,5 Discontent/Year
- Costs: 50 Civics
- Unlocked at: Labor Force
- Need Law: Slavery
- Is repeatable
Hire Mercenaries:
- On Completion: -10 Discontent, -150 Training & Gain Militia (X2)
- Costs: 50 Civics, 600 Money & 50 Food
- Unlocked at: Rhetoric
- Need Law: Constitution
- Is repeatable
Host a Play:
- On Completion: +40 Culture & -60 Food
- Odeons: +25% Output & Amphitheaters and Colosseums: +50% Output
- Costs: 40 Stone, 20 Wood & 400 Money
- Unlocked at: Drama
- Needs min Culture: Developing
- Is not repeatable
Look for Courtier (Soldier/Minister/Merchant/Scientist):
- On Completion: Courtier Join Court
- Costs: 1000 Money
- Build: 40 Civics
- Is not repeatable
- Soldier: Req. Tech: Battleline
- Minister: Req. Tech: Doctrine
- Merchant: Req. Tech: Coinage
- Scientist: Req. Tech: Scholarship
Support Religion:
- On Completion: +30 Culture (City) & +15 Science (Global)
- +4 Culture/Year per Religion & +2 Science/Year per Religion
- Gives positive Religion memorylevel medium normal
- Costs: 40 Civics, 40 Food & 500 Money
- Unlocked at: Monasticism
- Need Law: Monotheism
- Needs min Culture: Developing
- Is not repeatable
Forbid Religion spread:
- On Completion: -20 Culture (City)
- -1 Science/Year (City)
- Gives no random non-state religion spread (City)
- Costs: 40 Civics & 300 Money
- Unlocked at: Monasticism
- Need Law: Orthodoxy
- Needs min Culture: Developing
- Is not repeatable
Pillage Granary:
- On Completion: -1 Legitimacy, +40 Discontent & +400 Food
- +2 Discontent & +1 Maintenance/Year
- Costs: 30 Civics & 60 Training
- Need Law: Tyranny
- Is repeatable
Construct monument:
- Capital only
- On Completion: +3 Legitimacy, +100 Culture & -50 Discontent
- +5 Culture & -3 Discontent/Year
- Costs: 200 Civics, 5 Orders, 700 Money, 50 Food, 350 Stone & 50 Wood
- Unlocked at: Sovereignty
- Needs min Culture: Developing
- Need Law: Divine Rule
- Is not repeatable
Canalization I:
- On Completion: +10 Growth & -15 Discontent
- +0,5 Growth/Year & -0,5 Discontent/Year
- Costs: 50 Stone & 20 Wood
- Unlocked at: Husbandry
Canalization II:
- On Completion: +20 Civics & -40 Discontent
- -1,5 Discontent/Year & Farms, Pastures, Groves and Hamlet improvements +25% yield
- Costs: 80 Stone & 30 Wood
- Unlocked at: Consolidation
Canalization III:
- On Completion: +50 Civics & -80 Discontent
- -4 Discontent/Year, Farms, Pastures, Groves and Hamlet improvements +50% yield & Windmill and Watermill +25% yield
- Costs: 130 Stone, 20 Iron & 20 Wood
- Unlocked at: Hydraulics
Brothel:
- On Completion: +20 Discontent
- +2 Growth/Year, -2 Discontent/Year, +4 Money/Year, +0,5 Maintenance/Yeear & -0,5 Civics/Year
- Costs: 70 Stone & 30 Wood
- Build: 60 Civics
- Unlocked at: Administration
- Needs min Culture: Developing
- Is not repeatable
- 1st release august 2020
- German translation included
- Compatible with all my mods
- You are not allowed to take any of this content
Github Project page here[github.com]