Projects+

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Author: Revan

Last revision: 2 Jun, 2022 at 04:18 UTC

File size: 113.7 KB

On Steam Workshop

Description:

New Projects for Old World

  • Military Training
  • Slave market (buy)
  • Slave market (sell)
  • Hire Mercenaries (local)
  • Host a Play
  • Look for Courtier (Soldier/Minister/Merchant/Scientist)
  • Support Religion
  • Forbid Religion spread
  • Pillage Granary
  • Construct monument
  • Canalization I-III
  • Brothel

Military Training:

  • On Completion: +50 Training
  • City: +15% Training & +5XP for New Units
  • Costs: 30 Money & 20 Food
  • Build: 50 Civics
  • Unlocked at: Military Drill
  • Is repeatable

Slave market (buy):

  • On Completion: +1 Citizen & +30 Discontent
  • City: -0,5 Growth/Year, -0,5 Discontent/Year
  • Costs: 400 Money, 50 Civics 1
  • Unlocked at: Labor Force
  • Need Law: Slavery
  • Is repeatable

Slave market (sell):

  • On Completion: -1 Citizen, +30 Discontent & 300 money
  • City: -0,5 Growth/Year, -0,5 Discontent/Year
  • Costs: 50 Civics
  • Unlocked at: Labor Force
  • Need Law: Slavery
  • Is repeatable

Hire Mercenaries:

  • On Completion: -10 Discontent, -150 Training & Gain Militia (X2)
  • Costs: 50 Civics, 600 Money & 50 Food
  • Unlocked at: Rhetoric
  • Need Law: Constitution
  • Is repeatable

Host a Play:

  • On Completion: +40 Culture & -60 Food
  • Odeons: +25% Output & Amphitheaters and Colosseums: +50% Output
  • Costs: 40 Stone, 20 Wood & 400 Money
  • Unlocked at: Drama
  • Needs min Culture: Developing
  • Is not repeatable

Look for Courtier (Soldier/Minister/Merchant/Scientist):

  • On Completion: Courtier Join Court
  • Costs: 1000 Money
  • Build: 40 Civics
  • Is not repeatable
  • Soldier: Req. Tech: Battleline
  • Minister: Req. Tech: Doctrine
  • Merchant: Req. Tech: Coinage
  • Scientist: Req. Tech: Scholarship

Support Religion:

  • On Completion: +30 Culture (City) & +15 Science (Global)
  • +4 Culture/Year per Religion & +2 Science/Year per Religion
  • Gives positive Religion memorylevel medium normal
  • Costs: 40 Civics, 40 Food & 500 Money
  • Unlocked at: Monasticism
  • Need Law: Monotheism
  • Needs min Culture: Developing
  • Is not repeatable

Forbid Religion spread:

  • On Completion: -20 Culture (City)
  • -1 Science/Year (City)
  • Gives no random non-state religion spread (City)
  • Costs: 40 Civics & 300 Money
  • Unlocked at: Monasticism
  • Need Law: Orthodoxy
  • Needs min Culture: Developing
  • Is not repeatable

Pillage Granary:

  • On Completion: -1 Legitimacy, +40 Discontent & +400 Food
  • +2 Discontent & +1 Maintenance/Year
  • Costs: 30 Civics & 60 Training
  • Need Law: Tyranny
  • Is repeatable

Construct monument:

  • Capital only
  • On Completion: +3 Legitimacy, +100 Culture & -50 Discontent
  • +5 Culture & -3 Discontent/Year
  • Costs: 200 Civics, 5 Orders, 700 Money, 50 Food, 350 Stone & 50 Wood
  • Unlocked at: Sovereignty
  • Needs min Culture: Developing
  • Need Law: Divine Rule
  • Is not repeatable

Canalization I:

  • On Completion: +10 Growth & -15 Discontent
  • +0,5 Growth/Year & -0,5 Discontent/Year
  • Costs: 50 Stone & 20 Wood
  • Unlocked at: Husbandry

Canalization II:

  • On Completion: +20 Civics & -40 Discontent
  • -1,5 Discontent/Year & Farms, Pastures, Groves and Hamlet improvements +25% yield
  • Costs: 80 Stone & 30 Wood
  • Unlocked at: Consolidation

Canalization III:

  • On Completion: +50 Civics & -80 Discontent
  • -4 Discontent/Year, Farms, Pastures, Groves and Hamlet improvements +50% yield & Windmill and Watermill +25% yield
  • Costs: 130 Stone, 20 Iron & 20 Wood
  • Unlocked at: Hydraulics

Brothel:

  • On Completion: +20 Discontent
  • +2 Growth/Year, -2 Discontent/Year, +4 Money/Year, +0,5 Maintenance/Yeear & -0,5 Civics/Year
  • Costs: 70 Stone & 30 Wood
  • Build: 60 Civics
  • Unlocked at: Administration
  • Needs min Culture: Developing
  • Is not repeatable

  • 1st release august 2020
  • German translation included
  • Compatible with all my mods
  • You are not allowed to take any of this content

Github Project page here[github.com]