Intake Prime

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Author: HQDefault

Last revision: 1 Jan, 2020 at 23:33 UTC

File size: 80.68 MB

On Steam Workshop

Description:

NOTICE OF RECENT ERRORS:
As of the 1.0 launch of Black Mesa, there has been several alterations to the game’s ai/props/lighting/audio/etc. that have cause various issues for all mods on the workshop, especially maps.

If you decide to play the map in its current state, you may notice:
-Enemy AI that mismatches with the environment
-Bizarre prop movements for some of the foliage
-Completely black lighting on some of the props (mostly pipes)
-Missing audio files for certain scripted sequences
-And other minor issues

It is STRONGLY recommended that you wait until I can get the map updated for the 1.0 release before deciding to play Intake Prime.

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IMPORTANT: How to launch the map-
Open up console using the "~" key, type in "map bm_intake_prime_rc3" and you should be good to go!
(Make sure developer console is enabled!)

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A sprawling chemical complex- and SIX SECRETS to discover! Good luck!

From the creator of the mappack Emergency 17, I give you my latest project, Intake Prime!It’s been a long time coming, my computer was busted for more than half of the development time, so, this has been an interesting experience.

-Big thanks to youtube user Glorious Rigby for helping me get my Godrays working. (Tip for any mappers: It’s not the godrays_settings entity. It’s the newLight_Dir entity)
-And of course, big thanks to my playtester for everything Zedphyr. These maps would be a lot less good without him.
-Custom music is Unreal Tournament 3’s "Go Down" track.