[Rythena] Dassault Mirage F-1BE

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Author: Cailean.Coleman

Last revision: 14 Jul, 2024 at 03:42 UTC

File size: 1.42 MB

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Description:
Mirage F-1BE

Morse code isn’t useless 🙁

Mirage F-1BE RYAF

The Mirage F-1BE flew in the RYAF as a strike aircraft and interceptor. During many conflicts the Mirage F-1BE would fly alongside AV-8As and A-30As as a platform to deter any air-based adversary that was presented.
The F1 would be nicknamed “The Bee” because of both the name of the jet and its very sharp nose that had a stinger like appearance. The F1 would act as a strike and intercept platform and to this day rivals modern RYAF aircraft in performance and K/D. The F1 would see action in many conflicts where forces were ground limited by SAM sites and AAA, using its surface scan feature to attack in the dead of night, killing every site that it could detect and bomb.
The Bee has not been retired out of RYAF service, but questions have arisen of its use in future conflicts. The Introduction of the Mirage IIIDE has caused debate causing many F1s to be grounded, but even with these restraints, the F-1 still fights on in the RYAF as a capable platform able to devastate ground and air-based assets alike.

Mirage F-1BE Armament

Falkner PB-23 Bombs (Modified)
-Large diameter bombs having been modified to no longer deploy a drag chute for slowing the bomb down. The bomb now acts as a glide munition that can be guided to the target using the rudimentary bombsight in the HUD.
Ext. (Bombsight)
-The RYAF MK.1 Bombsight is a VERY rudimentary system that utilizes tilt and rotation of the aircraft to guide munitions. The bombsight is best used at a 20–40-degree angle due to its inability to compensate for distance. The bombsight also benefits from low speed (0.4-0.5 Mach) The bombsight will likely be replaced when we learn to better compensate for speed in the MK.2 which is already in its development stage!
Super Matra R.530E
-The R.530 is a medium range SARH missile. The missile hits lvl 6 in optimal conditions (limited for accuracy) and uses the jets onboard radar to guide towards its target before its terminal radar takes care of the rest. The missile is very sensitive to loss of lock which can mess up your entire shot at an aircraft, so attempt to maintain lock for as long as possible without trying to turn away from the target.
Magic II A-A Missiles
-The Magic II is a very capable missile platform, hitting lvl 11 in testing. The Magic II is a short-range dogfighting missile with a very fast off the rail speed and very fast turn time allowing it to wipe out anything that it manages to get a lock on. Selecting the missile will turn on a missile lock tone that will get louder and higher pitch when the missile has managed to obtain a weapons grade lock.
Light munitions Hardpoints
-The light munitions hardpoints are contained near the wing root and are meshed in with the aircrafts chaff pods, these hardpoints can be armed with 1×1-3 (Vertical) munitions of any type and are usually used for things such as small diameter bombs and small rocket pods.

Cyrano IV Radar

The Mirage F-1BE carries a Cyrano IV radar. The radar has multiple modes that will all be covered in this short section

HA Scan- Radar Power on, Sets to a basic standard C-Scope scan system when activated, this switch must be flipped to use the radar as a whole. TS Scan- A 2D Sector PPI scan mode that can gauge distance visually instead of numerically as the C-Scope display does. The TS Scan will override the “BZ” Scan mode if activated. BZ Scan- Similar to the sector PPI, but maps out ground echoes to map terrain out to in 4km any direction. This mode CANNOT map out air targets or ground targets, it is only used for scanning terrain! TL Scan- The TL scan mode is simply the radars “tracking” mode that can display 8 targets, but only get a weapons grade lock on one. The TL scan must be active when shooting SARH missiles in order to send inertial/position data to the missile while in flight. TL scan will give numerical distance data with a refresh rate of 1sec for distance.
Mirage F-1BE Stats/Features

-Cyrano IV Multifuncion radar
-TACAN
-Morse Code send/rcv
-ATC signal Strenth/Sender
-10 Hardpoints (8 Normal)
-Functional Flaps/Slats
-Mach 0.7 Max Speed
Analog IFF

IFF and Radio

The IFF and Radio are linked under the same frequency and can be cycled from 1-9 using the IFF Panel. The IFF will send allied aircraft a warning if they have locked you or vice versa. The radio will run on the same frequency as the IFF and will automatically send data over the selected frequency that you have cycled to!
The IFF requires a double tap on the button to cycle the frequency.

Startup & Flight
Bat Flipped to ON Crossfeed Flipped to ON Engine Feed Flipped to ON Tank Control Flipped to ON – Hydraulics flipped to ON Cockpit power flipped to ON Tacan/INS Power Active Backlights ON (or off depending on preference) Sensor Locator Power ON – Warning Test, Be sure that you flip this off after testing the warnings and making sure everything is in working order, lack of warning lights means that the jet has experienced a failure in the safety control system and should not become airborne until respawned and or repaired! – PTT Power flipped to ON IFF flipped to ON (Unless taxiing) Radar master (HA) Power ON – Parking unlock Taxi motors are slaved to throttle, make sure to maintain a steady pace without excessive steering in order to not flip and or overturn the jet. Overturning will cause the steering to lock and oscillate at random intervals which cannot be repaired when taxiing. BE CARFUL Taxi as directed! Upon reaching the runway the jet will require electric which will be supplied by the engine in flight. The aircrafts systems losing power is due to the avionics and motors that have drained power. This is normal, to recharge the battery we must get airborne. Flip JET to ON Hold the starter Throttle to 0.5 on the gauge and release breaks (Wait for engine to spool btw) Extend the Slats and Flaps and wait until the jet has reached at least 0.15 mach to flare. The mach counter will read ground speed in KNT until the pitot tube has reached a high enough pressure to display Mach. Upon liftoff steady the aircraft and maintain 0.2 Mach, when this is achieved flip the Gear switch (its behind the canopy latch) This can make it a but problematic, but it is easy to click when you get the hang of it. Along with this, make sure to retract the flaps and slats! When the gears are folded at 0.2 Mach, raise the throttle to an appropriate amount. When gears are folded, turn on the parking brake – When flying make sure to activate your external lights! If flying in a combat situation activate Weapons Power and Weapons Cooling or you will not be able to guide and or fire weapons If needed, turn off the Auto trim system, this system can interfere with maneuvers. The engine will cause fuel pressure loss when overclocked and the engine will need to be brought to a lower throttle after high-speed dashes to allow for pressure restoration. – When landing make sure the auto trim is disabled and your gears are extended at an appropriate speed. Extend Flaps Extend Air brakes Decelerate to 0.23 Mach Unlock Brakes Make sure to counteract any kind of rolling forces on the aircraft, at low speeds the aircraft can experience a few issues when it comes to horizontal stability. Upon touchdown, activate the landing chute and activate brakes after about 100 meters of being on the runway.

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F-1BE Credit and Ext. DESCSteam Workshop
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