[Rythena] Dassault Mirage F-1BE
Morse code isn’t useless 🙁
The Mirage F-1BE flew in the RYAF as a strike aircraft and interceptor. During many conflicts the Mirage F-1BE would fly alongside AV-8As and A-30As as a platform to deter any air-based adversary that was presented.
The F1 would be nicknamed “The Bee” because of both the name of the jet and its very sharp nose that had a stinger like appearance. The F1 would act as a strike and intercept platform and to this day rivals modern RYAF aircraft in performance and K/D. The F1 would see action in many conflicts where forces were ground limited by SAM sites and AAA, using its surface scan feature to attack in the dead of night, killing every site that it could detect and bomb.
The Bee has not been retired out of RYAF service, but questions have arisen of its use in future conflicts. The Introduction of the Mirage IIIDE has caused debate causing many F1s to be grounded, but even with these restraints, the F-1 still fights on in the RYAF as a capable platform able to devastate ground and air-based assets alike.
Falkner PB-23 Bombs (Modified)
-Large diameter bombs having been modified to no longer deploy a drag chute for slowing the bomb down. The bomb now acts as a glide munition that can be guided to the target using the rudimentary bombsight in the HUD.
Ext. (Bombsight)
-The RYAF MK.1 Bombsight is a VERY rudimentary system that utilizes tilt and rotation of the aircraft to guide munitions. The bombsight is best used at a 20–40-degree angle due to its inability to compensate for distance. The bombsight also benefits from low speed (0.4-0.5 Mach) The bombsight will likely be replaced when we learn to better compensate for speed in the MK.2 which is already in its development stage!
Super Matra R.530E
-The R.530 is a medium range SARH missile. The missile hits lvl 6 in optimal conditions (limited for accuracy) and uses the jets onboard radar to guide towards its target before its terminal radar takes care of the rest. The missile is very sensitive to loss of lock which can mess up your entire shot at an aircraft, so attempt to maintain lock for as long as possible without trying to turn away from the target.
Magic II A-A Missiles
-The Magic II is a very capable missile platform, hitting lvl 11 in testing. The Magic II is a short-range dogfighting missile with a very fast off the rail speed and very fast turn time allowing it to wipe out anything that it manages to get a lock on. Selecting the missile will turn on a missile lock tone that will get louder and higher pitch when the missile has managed to obtain a weapons grade lock.
Light munitions Hardpoints
-The light munitions hardpoints are contained near the wing root and are meshed in with the aircrafts chaff pods, these hardpoints can be armed with 1×1-3 (Vertical) munitions of any type and are usually used for things such as small diameter bombs and small rocket pods.
The Mirage F-1BE carries a Cyrano IV radar. The radar has multiple modes that will all be covered in this short section
-Cyrano IV Multifuncion radar
-TACAN
-Morse Code send/rcv
-ATC signal Strenth/Sender
-10 Hardpoints (8 Normal)
-Functional Flaps/Slats
-Mach 0.7 Max Speed
Analog IFF
The IFF and Radio are linked under the same frequency and can be cycled from 1-9 using the IFF Panel. The IFF will send allied aircraft a warning if they have locked you or vice versa. The radio will run on the same frequency as the IFF and will automatically send data over the selected frequency that you have cycled to!
The IFF requires a double tap on the button to cycle the frequency.
Required items:
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F-1BE Credit and Ext. DESC — Steam Workshop
[Rythena] Light Munitons (F-1BE) MK.1 — Steam Workshop
