Slave Rebellions Improved: Gutted 1.5

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Author: ubergarm

Last revision: 11 May, 2024 at 18:40 UTC

File size: 782.1 KB

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Description:

Original Mod: Slave Rebellions Improved

Mlie’s Updated Version

Updated Description:
ubergarm gutted the original Slave Rebellions Improved to work with 1.5. This "update" got the bare minimum compiling including two alerts and preventing initiating rebellion attempts when suppression is > 80% (configurable).

Full credit to Hate Me / busted_bunny.

Current Features:

  1. Alert for low suppression
  2. Alert for possible rebellion
  3. If suppression > 80% (configurable) then that pawn won’t initiate rebellions (but may join a grand rebellion, maybe)

Known Issues:
If you try to set the suppression minimum in configuration to exactly 0, it will jump back to 80%. The lowest acceptable value is 0.000000011 which you could manually set in the xml config file if you really want to minimize potential rebellions.

A rambling story:
I used ILSpy to disassemble the .DLL. It created a csproject file I opened in Linux with monodevelop. I wasn’t sure how to fix features related to jobs/toils for the rebellion AI, so those didn’t make the cut. I gutted everything until the just minimum would compile. It keeps the most important feature to re-balance Ideology DLC: suppressing rebellions.

I’ve tested this with Zetrith’s Multiplayer Mod and no known desyncs so far as this mod uses no random numbers and has no widgets to sync.

I successfully tested that pawns can still rebel if under 80% suppression. Also confirmed that while a pawn’s suppression > 80% their rebellion interval is set to "never".

Disclaimer:
I made this "Gutted 1.5" fork before Mlie had done a full update. I’ll keep this here mainly because this removes any RNG that would occur during a rebellion which may make it safer for Multiplayer runs which is my personal priority.

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Ideology