The Rise of the Witch King Reforged

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Author: kiorobbo

Last revision: 21 Jul, 2024 at 19:37 UTC

File size: 1.06 GB

On Steam Workshop

Description:

my discord https://discord.gg/r8xu7qc367

load order
1 BETTER UI MOD
2 main war of the ring
3 this mod

After a thousand years of peace following the War of the Last Alliance, evil began to spread again across Middle-earth. While Gondor in the south was strong, the Northern Dúnedain were divided into three discordant kingdoms: Arthedain, Cardolan, and Rhudaur. In their division, Sauron sensed an opportunity. In 1300 of the Third Age, the Nazgûl re-appeared. The Witch-king settled in Angmar with its capital city of Carn Dûm, and, after building an army, in TA 1356 attacked the kingdoms of Arthedain and Cardolan in alliance with Rhudaur. This attack was repelled, but in TA 1409 Angmar annexed Rhudaur and launched a great assault that overcame Cardolan and resulted in the Destruction of Amon Sûl. Angmar was repelled from Fornost and was for a time subdued by reinforcements from Lindon and Lothlórien, and lost a war with Arthedain in TA 1851. However, the North Kingdom’s strength continued to dwindle, and in TA 1974 the end came; Fornost was captured, and Arnor fell.

GFX
-new ui
-new map re textured
-new 2d unit gfx
-new roads
-ck2 cursor

GAMEPLAY
-each race has its own buildings
-all building new and old have been reworked
-governor policies
-pop stats
-trade
-war score
-technology tables
-technology inventions cost two
-tyranny
-unrest
-investments
-very hard mode
-added extra building slot to settlements
-province ranks
-building costs
-aggressive expansion
-tons of little changes
-AND A LOT MORE !