Hard+ Conflict Escalation

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Author: Canada

Last revision: 26 Mar, 2024 at 18:38 UTC

File size: 102.42 KB

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Description:

For Those Who Thought Base Conflict Escalation was easy.

If you do things correctly it will be simple, the mass armies of insurgents cant spawn without camps.
You can win.
The Only Victory That Counts Is Without Garrisons 🙂
Punishment for failing to address key components is extreme, that’s the main change.

You can experiment with many viable early game initiative options such as 4 coalition soldiers, or 3 coalition soldiers plus one random thing or something. Or more coalition soldiers (which you will need)! The variety is there!

Now Same Info As Normal:
The war on terror is increasing in nightmarish fury. Insurgent and Operation forces fight with increased tactical prowess. The Insurgents are more capable but so are Coalition units. Constant fighting and combat, balanced out by a need for stabilization and critical reputation. Insurgents cannot be allowed to control any significant amount of zones, corruption cannot be high; Critical to Reputation. Destruction of Insurgent camps CRITICAL to success.

Very Fast Paced Combat

Tips:
-Search and Destroy Camps before overrun by insurgent fighters.
-Limit Corruption as soon as possible.
-Don’t forget about stability.
-Use Coalition Soldiers As Front line Fighters
-Use National Soldiers In Support Positions
-Use Tanks to quickly clean up small insurgent cells
-Funnel Insurgent Retreats into ideal zones
-Rapid Micromanagement of Soldiers is required
-Capture of initial empty insurgent zones before insurgent spawns important

Important Features:
-Lethal Insurgency: Insurgents split and run and have high capability.
-Realistic Casualties: Insurgents always take one casualty when defeated, can take two based on chance/tactician, National Soldiers can be killed.
-Lethal Support: All participating/supporting units add one additional casualty to insurgents on victory.
-Coordinated Fire teams: Soldiers can support while fighting
-Realistic Movement: Soldiers are 4 times as fast
-Three Potential Ambushes: Rapid Stability Strike, Insurgent Battle Victory, and The Army of Unmet Concerns 🙂

Optional Challenge:
-Don’t Use Garrisons, As they are way too powerful in this mod.
-Don’t Use exploits, like coalition time saving
-Tell Peace and the Peace Deal to ♥♥♥♥ off, we don’t negotiate with terrorists.

This is now a difficulty scenario. Its a combat/realism mix scenario.