Baddass Manhunt
What is Badass Manhunt?
Badass Manhunt is a singleplayer and co-op (up to eight players) round based mission concept.
One of my goals with this mission concept was to emphasise the use of First person control.
But above all this is just meant to be a bit fun.
The player/s select their Badass unit to control and their starting weapon.
The objective is to keep your Badass alive and to see how many rounds you can survive. You can choose to simply run and gun and see how far you can progress. Or you can capture enemy units along the way and turning them to your team, building a small army. The choice is yours.
Each consecutive round adds more enemy.
Enemy added each consecutive round depends on a variety of things including…
* how many players
* difficulty level
* amount of captured enemy
Green Orbs:
Dead enemy will drop Green orbs, which can be collected by the player’s Badass unit. These are collected by simple walking over them. At the end of each round, each player will be shown how many Green orbs they collected and may receive bonus overall Health and Stamina boosts as well as the intimidator upgrade to their Badass unit. Based on how many Green Orbs they collected.
Coloured Orbs
Red, Blue and Purple Orbs can also be collected during rounds. These orbs need to be manually picked up. Holding (default key) "c" will highlight these items making them easier to pick up. Likewise opening your inventory with "i" will also enable you to pick them up. Coloured orbs, when picked up, give your Badass’s….
* Red Orb = Health full + 3% overall health
* Blue Orb = Stamina full + 3% overall Stamina
* Purple Orb = Stamina full & Health full + 3% overall health & 3% overall Stamina
Both types of Orbs can only be collected during an active round. Uncollected green orbs are deleted and are lost forever. Uncollected Coloured orbs will hang around, disappearing only to reappear at the beginning of the next round, up to a limit. The amount of new coloured orbs that appear and the amount able to remain uncollected, only to reappear is determined by the number of players.
Capturing Enemy.
To be able capture an enemy there must be 4 or less enemy remaining, and, you must have an equal amount or more friendly units on the map.
To capture, get within 10m of an enemy unit without them seeing you. This will require some practice.
At this point the enemy will raise their hands in the air. Move in close to them and a variety of reinforcement buttons will appear. Press "Educate" to capture and turn an enemy to your team. while any unit you control can force an enemy to surrender, only a Badass can Educate them to join your team.
A Captured enemy will join your team and they will come under your control to use how you see fit.
Intimidator:
With the "Intimidator" upgrade, enemy units will raise their hands and freeze if you get the drop on them at anytime during a round. While you will not be able to "Educate" them till the above capture conditions are met. You will have option to disarm them, knock them out, tell them to move or follow you. If you move away from them they will become hostile again.
Further "Intimidator" levels increase the time an enemy will remain knocked out for.
A round ends when all the enemy are neutralised.
At the end of each round a shop box appears. Items can be bought using mp points, which are earned by killing or capturing the enemy. Additional items become available as your rounds increase.
ADDITIONAL Features
* Interactive Music player
* Ability to build a fort using placeable reinforcement buttons, accessible with the laptop, available at the shop box.
* Placeable guns
* C4 Fuze
* Smoke hazard
* Placeable exploding barrels
* Placeable objects for Base building
* A bunch of other stuff including vision tweaks and other file edits.
* Extensive entity proximity based reinforcement menu, with additional functionality
* Shockingly bad voice acting
MAPS
Maps are original, unique, optimised for co-op experience.
Currently 3 maps available
Note/disclaimer: This is an evolved version of an earlier mod titled "manhunt a work in progress"