Virsenian Glory

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Authors: MaxenTheWeasel, Kinu, Khaje

Last revision: 30 May, 2020 at 19:47 UTC

File size: 112.31 MB

On Steam Workshop

Description:

The year is 1928.

Over the last few decades, the continent of Virsenia has been undergoing a new industrial revolution, fueled by a resource called frescite. This green-burning mineral has countless applications from military and scientific to more rudimentary uses.

As rivalries among multiple nations already stand, and as the demand for limited frescite resources increases, the air of Virsenia grows tense. The tank engines are roaring, the soldiers are marching, choose a nation and take the field!

Setting

VIRSENIAN GLORY is a total conversion set in a fictional world, centered on the continent of Virsenia. The year is 1928, but technology resembles what was used during the 30’s, 40’s, and even the first half of the 50’s.

Technology – fueled by frescite – took a different path from technology in real life. There are no things such as jet engines nor nuclear energy or bombs, but helicopters were widely developed with great ambition, for example.

Make your choice – take to arms for one of the great powers of Virsenia!

Factions

– The versatile and mobile forces of the VELIAN REPUBLIC, marching forward with their hearts full of revolutionary fervor!

– The heavily-armored and mechanized units of the GALLITIAN STATE, along with their superior navy and air force, spearheading the technological race!

– The traditional and glorious armed forces of the KINGDOM OF RENNLAND, though behind in technology, fielding the most fierce and loyal soldiers, supported with powerful artillery guns and mighty war zeppelins!

Credits
  • Kinu – General development
  • Commie Weasel – General development
  • Khaje – Number of high-quality sprites
  • Nikola – Particle effects

With a HUGE thanks to @danich_da from the RW official Discord for the gorgeous artwork:
https://vk.com/abwehrschlacht

Changelog – V1.04
  • First batch of new naval content:
  • Renamed existing boat types for accuracy
  • Added unique corvettes to all 3 factions
  • 2 new subs for Velia, 1 for Gallitia, and a new monitor-type boat for Rennland
  • Naval bombers for Velia and Gallitia, naval zep for Rennland
  • Several tweaks to air and AA units; Anti-air buffed
  • Music almost entirely redone, for high quality and similar styles of music
  • Milu Vz.22A and K armored cars added to Velia
  • Countless small tweaks and adjustments, both graphical and gameplay

[discord.gg]