avHUD 3

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Author: tomaz

Last revision: 18 Aug, 2024 at 17:48 UTC

File size: 886.16 KB

On Steam Workshop

Description:

Alternative Vanilla HUD 3

A threequel to the first ever HUD I made around this time 2 years ago.
This initially was supposed to be some sort of improvised version of the HUD you see in the Zombies mode in the earlier Call of Duty titles but it eventually evolved into this.

Features:

Replaces the local player, teammate, weapon, survival, gas can and progress bar panels.

NOTE:

  • This HUD is not guaranteed to work properly with a Steam Deck. L4D2 has specific parameters that are applied to certain UI elements when it detects that it’s being played on a Steam Deck, since I do not own a Steam Deck, I am unable to check whether it looks okay or not.
  • This HUD was made in a 1920×1080 resolution, so certain elements may not look accurate at lower resolutions.
  • If you have a survivor mod that replaces the survivor incap .vmt for whatever reason, the game will say that there are conflicts and the incap panel MIGHT be bugged. In theory, even with the conflicts, everything should still function as normal but in case it doesn’t, one way of fixing this is by changing the mod priority, other than that there really isn’t much I can do.

CREDITS:

  • Urik – Custom crosshair support
  • Big Boss – Splitscreen support
  • Me – UI editing, custom textures

I fully support & encourage edits of my mods. If you decide to upload your edit to the workshop or anywhere else, you are free to do so without needing to ask first, however please make sure that you credit me appropriately for the original work as well as any other authors that have contributed to the mod and provide a link to the mod that your edit is based on.