Leper Blindness Vanilla+ Tweak

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Author: GNiko

Last revision: 21 Aug, 2024 at 15:05 UTC

File size: 38.97 KB

On Steam Workshop

Description:

Makes Leper’s Turn 1 set ups more consistent by removing some randomness from his passive.

This mod changes Leper’s passive Blindness gain at the start of combat, usually a weighted random amount between 0 and 2, to be a guaranteed chance of 1 Blind token, on top of making it Resistible by Leper’s Debuff RES. In essence, all non-Tempest Paths will have higher chances of having a Blind token, but won’t be screwed two turns in a row with a double Blind. On the other hand, Tempest is now pretty much a 50/50 to have Blindness, and can improve his odds even more by stacking Debuff RES sources.

+ Leper: Changed his passive from "On Combat Start: x1 Blind (25%), x1 Blind (50%)" to "On Combat Start: x1 Blind (100%)"
+ Leper: Changed his Blind on Combat Start to be resistible by his Debuff RES.

Reminder that you can download my entire series of tweaks by Subscribing to the Collection this mod is a part of, and that now I am also uploading all my mods onto Google Drive so Epic Store Games and Good Old Games players can get my mods in a less painful manner:
https://drive.google.com/drive/folders/1w9TINShhUHTKNYTPGjJJZA5Yl7XTyspB?usp=drive_link

This mod was mostly made to allow for more consistent planning and skill rotations for Leper, and I’m interested in making other very slight adjustments to things I perceive as over or undertuned without massive changes. If you have any suggestions, tips, or constructive criticism, I am always glad to read them!