[VJ] Counter Strike: Global Offensive (CSGO) [PM & NPC]

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Author: Mendes

Last revision: 2 Feb, 2020 at 02:48 UTC

File size: 146.84 MB

On Steam Workshop

Description:
CS:GO SNPCs on the VJ Base!

This pack adds 14 SNPCs and playermodels with 35 VJ NPC weapons with over 2,350 voices and 343 weapon sounds ripped from CSGO. The NPCs spawn with four random models for each faction, come in friendly/enemy variants, and are in squads based on their factions. You don’t need CS:GO for this to work, just remember to subscribe to all the required files.

Update 1: Fixed the firerates!

SNPCs

CLASS_COUNTER_TERRORISTS:
FBI
GIGN
GSG-9
IDF
SAS
SEAL Team 6
SWAT
CLASS_TERRORISTS:
Anarchist
Balkan
Elite Crew
Phoenix Connexion
Pirate
Professional
Separatist

NPC Weapons

M249 Para
Negev
CZ75-Auto
Desert Eagle
Dual Berettas
Five-seveN
Glock 18
P2000
P250
R8 Revolver
Tec-9
USP-S
AK-47
AUG
FAMAS
Galil AR
M4A1
M4A1-S
SG 553
MAG-7
Nova
Sawed-Off
XM1014
MAC-10
MP5-SD
MP7
MP9
P90
PP-Bizon
UMP-45
AWP
G3SG1
SCAR-20
SSG 08

Known issues

Can’t seem to get grenades working. I even copy pasted the exact code from a NPC that worked into these and it still gave me an error about a timer failing and attempting to index a nil value.
It’s Counter Strike so the ragdolls are a bit wonky, especially on ST6 and Phoenix. They can look somewhat awkward trying to use a pistol.

To do

If anyone can figure out how to get the updated models for the Jumpsuit, Heavy Riot, FBI, SAS, leet, and Phoenix to work in GMod I’ll add them here. I get material errors saying they use an unkown shader whenever I try to use them.
I want to figure out if I can get different types of grenades to work on VJ like the flashbang and molotov.
I’ve balanced and rebalanced the weapons but if you have an issue with them, like if you think they’re too OP or whatever let me know and I’ll try and tweak it.

Credits

NPC models ported by Vad36
Weapon models ported by Полковник
Voices ported by me
Coded by me