Holy Villages: Holy Farms Overhaul

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Author: Kealer

Last revision: 29 Aug, 2024 at 21:45 UTC

File size: 2.54 MB

On Steam Workshop

Description:

The Holy Farms, scattered around the heartlands of the Okranites they are the cornerstone of the Holy Nation itself, but at the same time they remain rather uninteresting, i always found them not even worth visiting in most of my playthroughs, so i took the task of overhauling them completely so that they reach Okran’s Holy standards!

This mod replaces every single Holy Farm with new, unique "Holy Villages", transforming them from irrelevant hamlets into settlements worth a stop for any children of Okran.

Features:

-6 new villages located where the Holy Farms used to be, they have an averange population of 50 and a variety of stablishments and buildings depending on the location.

-4 new interiors for the diferent buildings of the village, from the bar-like Inn where travelers can rest and take well needed baths to the Holy Churches that serve as each village main building (And also animal pens so that the bulls dont just walk in circles around the center of the village)

-New worlstate for each one of the villages, i always found a little underwhelming the lack of interesting worldstates for the holy farms, so now they have more options and overrides, from being ransacked by your own raids to being taken over by enemy factions.

Villages:

-Bell Sow: Located next to a ravine in the northernmost point of Okrans Pride, Bell Sow is a peacefull village and its Inn serves as a decent pit stop for any soldiers of Okran heading into the dangerous west.

-Cork: In the western side of Okrans Pride lays the village of Cork, overlooked by its church and constantly sieged by the outlaws of Skimmers Roam, its once peacefull fields are under constant turmoil.

-Meridin: Meridin sits in the sands of Okran’s Valley, with Cactus being the only thing that grows the settlers of Meridin live peacefull in the outskirts of the Nation.

-Pilgrims Pass: In the beautifull forests of the southern Okran’s Valley you will find the village of Pilgrims Pass, quiet and safe from most bandit threats its a required stop for anyone heading into the Holy grasslands of the south.

-Redin: Northeast of Bad Teeth is Redin, characterized by the church that overlooks the entire town, its constantly under the attack of the raptors, plagues of the paradise.

-Taril: In the side of the long road that leads into Blister Hill is the village of Taril, being in the frontier between Okrans Gulf and Okrans Pride means that it gets a lot of visitors, both peacefull and otherwise.

Compatibility:

-Incompatible:
-Project Genesis
-Holy Farm: Remastered

-Compatible:
-Kaizo
-Reactive world with a compatibility patch
-Better Crop Fences with a compatibility patch

Required mods:

Forgotten Buildings
Random Furniture
Faction Furniture
Advanced Camping
Storm Walls

Donations:
I make mods for fun, money has never been the goal as i see this as another one of my hobbies, but money is very nice and modding can take time and effort, so if anyone find this worthy of their support i would be forever thankfull:
https://www.paypal.com/donate/?hosted_button_id=GLKDAE2CRK5XY

Thanks:
To the modders that made the assets required for this mod, without you this would have been impossible.