Archetypes+
5 new Archetypes, 2 new studies, 4 new traits, 1 new attribute, 8 Cognomen and 26 historical characters
Sky Explorer – Cognomen: The Stargazer
- +2 Wisdom – Can be a Governor
- As Leader: -10% Wonder Costs, Can Redraw Techs & +1 Tech Card Hand Size
- +3 Science/Year & +5% Science in every City/Year <> Elder Specialists: +2 Science & if law is active: Iconography: +2 Orders & Calligraphy: +2 Science
- Individual probability chance of trait: Educated, Superstitious, Uncouth, Affable & Witty
Corruptionist – Cognomen: The Corruptionist
- +3 Discipline, +1 Courage & -2 Charisma – Can be a Governor, a General or Spymaster
- As Leader: Can Buy/Sell Orders, -35% Switch Law Cost & Can Hurry City Production with Orders
- +50 Money/Year, -5 Civics/Year & -10% Money in every City/Year <> Project Treasurey_1: +3 Money, _2: +6 Money, _3 +10 Money, _4: +20 Money if law is active: Tyranny: +1 Discontent
- Individual probability chance of trait: Dealmaker, Corrupt, Debauched & Greedy <> [Chance to die: Long 0% – Standard 5% – Realistic 10%]
Artist – Cognomen: The Artist
- +1 Wisdom & +1 Charisma – Can be a Governor or an Ambassador
- As Leader: Unlocks Drama, Start music, Can upgrade Improvements & Multiple Workers can build Improvements
- +1 Culture per Culture Level in every City/Year & +15% Culture in every City/Year <> Poet: Apprentice +1 Culture, Master +2 Culture, Elder: +3 Culture & Project Festival_1-4: +0.5 Culture each
- Individual probability chance of trait: Educated, Romantic, Herbalist, Pet Fish Owner & Exotic
Merchant – Cognomen: The Merchant
- +2 Discipline, +2 Courage & -2 Wisdom – Can be a Governor or a General
- As Leader: Can buy/sell for the same price, -1 year for improvements & +15 All Foreign Leader Opinions
- +1 Food/Year, +2 Stone/Year, +2 Iron/Year, +2 Wood/Year & +10% Money in every City/Year <> Shopkeeper: Apprentice +3 Money, Master +7 Money, Elder: +15 Money & if law is active: Monetary Reform: +10 Money
- Individual probability chance of trait: Dealmaker, Exotic, Pet Monkey Owner & Greedy <> [+10% Chance to get ill]
Champion – Cognomen: The Champion
- +2 Courage, +1 Charisma & -1 Discipline – Can be a Governor, a General, an Ambassador or a Spymaster
- As Leader: +5 XP for All Units during Combat, Can Hurry City Production with Training & -20 Training for each war
- +15 Training/Year & +15% Training in every City/Year <> Project Olympics: +0.5 Training & Improvement Barracks: +3 Training
2 new study types:
- Astronomy student (Education fee: "minimal" gold)
- +1 Wisdom, -1 Courage – Can lead to: Sky Explorer, Scholar, Corruptionist, Hero or Artist
- on completion an event will trigger where you can choose from two traits: Educated (+2 Wisdom) and Broad-minded.
- Pythagoreanism student (Education fee: "tiny" gold)
- +1 Wisdom – Can lead to: Sky Explorer, Scholar, Corruptionist, Judge, Diplomat, Orator, Builder, Hero, Artist, Merchant or Champion
- on completion an event will trigger where you can choose from three traits: Affable (+2 Wisdom), Eloquent (+2 Civics when governor) and Engineer (General +50% attack across river from units).
4 new traits:
- Broad-minded
- +1 Charisma & +1 Wisdom
- Funded education
- -1 Charisma, +1 Wisdom & +1 Discipline (cost: 120 gold)
- Famous Person
- +1 Fame
- Pyramids Builder (Only for a few new egyptian characters)
- +25 All Foreign Leader Opinions, +5 Stone/Year, All Cities: +3 Stone & -3 Food, Project Caravan: +50 Money & Stonecutte:r +3 Stone
1 new attribute:
- Fame
- +2 Food, +2 Stone, +2 Wood, +2 Iron, +1 Order, +1 Culture & -4 Money
- As Leader: +4 Food & +4 Stone, +4 Wood, +4 Iron, +2 Orders, +2 Culture & -8 Money
- As Governor: +3% Growth, +6% Civics, +6% Culture, +6% Science, +3% Money
- As General: +9% Defense
26 new (prominent/historical) characters: (archetypes & traits selected to try to reflect their nature) ONLY 5 EVENTS YET
- Greece: Alcibiades, Polybios, Antiphon, Demosthenes, Archimedes, Aristomachos
- Rome: Dorotheos, Flavius Tribonianus, Marcus Antonius, Marcus Iunius Brutus, Marcus Furius Camillus, Lucius Sergius Catilina, Gaius Valerius Catullus, Gnaeus Cornelius Lentulus Batiatus, Eumachia, Marcus Tullius Cicero, Mnester
- Babylon: Iddin-Marduk
- Egypt: Sneferu, Cheops, Rahotep, Nofret, Nefermaat, Ankh-af-na-khonsu i
- Carthage: Hannibal, Hamilcar, Mago, Hasrubal
i N F O
- Every family has given a chance to gain the new archetypes (e.g. families focused on research become likely easier Sky Explorers than families focused on war)
- During studies theres a slight chance you are going to be one of the new archetypes (The chance is always below 100% for every added chance for an archetype to become)
- Every named (real) character was looked through and a lot of them were given the "Famous Person" trait
- Ministers have a chance of the new archetypes
- 3 new great persons: Great Stargazer, Great Artist & Great Famous Person
- 8 cognomen with stat and bonus
- 8 new achievements to archive (gain legitimacy)
- 1 completely new event for astronomy studies added (giving 2 answer options)
- 5 completely new events for historical characters added (everyone have different triggers, so just play and find out or look at the event browser ^^)
- Added a bunch of new events for trait probabilities
- Added extra answer options to some vanilla events
- Added some character portraits
N O T E S
- "Pick leader later" is currently not supported.
- Random "gain trait" events will also pop up for characters not in your nation (this is because i made it so that your characters and AI, too can gain random traits)
- You might want to start one higher difficulty level as usual.
- Mod compatibility with all my mods
- You are not allowed to take any of this content
- 1st release August 2020, over 50 updates ever since
Github Project page here[github.com]
