Cargo Generator – Industry DLC

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Author: Max Well

Last revision: 19 Mar, 2019 at 19:39 UTC

File size: 918.53 KB

On Steam Workshop

Description:
Generators of cargo from Industry DLC

This mod is for those who play with the “Industry DLC” add-on from TGR Studio, and it works the same as the original Generator – allows you to generate a different number of any cargo at any place on the map. Just choose type of cargo, amount of demand per YEAR, and plop generator in preffered place – and the cargo will always spawn there. Generators will help you solve one major problem of Industry DLC – production drops. Now everyone who has this problem can compensate the lack of cargo with the help of generators. Consider that the generator will not affect the level of development or production of the factory itself – it will only produce additional cargo. Thus, your lines will no longer be empty and unprofitable, it is possible to create a stable supply of raw materials to factories or finished goods in the cities.

Mod can be found in "Track assets" menu, in "Tools" category.

IMPORTANT::
This mod is needed only by those who use Industry DLC – it will not work without DLC and will lead to the game crash! Mod contains only cargo from the Industry DLC! If you are looking for a generator for standard cargo from the original game – check here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1428316002

If you want to have generators for all cargo, both standard and from DLC – subscribe to both mods!

Features of the mod:

1) You need to plop generators near the road, just like buildings spawns. Also you can plop it ON the road, or on the station. But not in the middle of nowhere. Magnet need connection to road system, by which cargo moves.
2) Generator can be destroyed at any time, also it can be upgraded to any size or cargo type.
3) However, mod can not be removed from savegame until you remove all generators from map. Just keep in mind.
4) In order for the generator to work, it must be connected by a transport line to any consumer of the cargo: industry, city or relevant cargo magnet. Generators will not produce loads "to nowhere".
5) Please note, that it takes a few month before magnet will "make order" and cargo will start to spawn on appropriate industries. And a few years (!) before production becomes stable. It`s game mechanics, you know.
6) In the later stages of the game, when there is a lot of transport, cargo and people on the map – when you trying to build, upgrade or demolish generator, the game can slow down and lag. Just wait until the game resumes.

Based on my personal results of the tests, the mod does not affect stability of the game, and does not conflict with other mods (including Cargo Magnets and the original Generator). In case of errors and bugs – write in comments. Have a good game and big profits!

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Industry DLCSteam Workshop