Cargo Magnet – Industry DLC

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Author: Max Well

Last revision: 19 Mar, 2019 at 19:46 UTC

File size: 1.09 MB

On Steam Workshop

Description:
Cargo Magnet from Industry DLC

This mod is for those who play with the “Industry DLC” add-on from TGR Studio, and it works the same as the original Magnet – it allows you to generate demand for any cargo from the DLC in any place on your map. Just choose type of cargo, amount of demand per YEAR, and plop magnet in preffered place – and the cargo will always go there. Thus, magnets will help you to compensate demand drops in cities and at industries, or to create demand anywhere. Magnets will not affect the level of consumption or of development of the city or factory – magnets just absorb cargo, but with them your lines will no longer be empty and unprofitable.

Mod can be found in "Track assets" menu, in "Tools" category

IMPORTANT:
This mod is needed only by those who use Industry DLC – it will not work without DLC and will lead to the game crash! Mod contains only cargo from Industry DLC! If you are looking for a magnet for standard cargo from the original game – check here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1341905147

If you want to have magnets for all cargo, both standard and from DLC – subscribe to both mods!

Other aspects:
1) Magnets have only "input" options, but not "output". They do not generate cargo by itself.
2) You need to plop magnet near the road, just like buildings spawns. Also you can plop it ON the road, or on the station. But not in the middle of nowhere. Magnet need connection to road system, by which cargo moves.
3) Magnet can be destroyed at any time, also it can be upgraded to any size or cargo type
4) However, mod can not be removed from savegame until you remove all magnets from map. Just keep in mind.
5) Please note, that it takes a few month before magnet will "make order" and cargo will start to spawn on appropriate industries. And a few years (!) before production becomes stable. It`s game mechanics, you know.

Based on my personal results of the tests, the mod does not affect stability of the game, and does not conflict with other mods (including Cargo Generators and the original Magnet). In case of errors and bugs – write in comments. Have a good game and big profits!

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Industry DLCSteam Workshop