TR [1.0: Content Update]
Tech challenges are now the hardest of all quests
- 5 new tech challenges;
- 1 reworked tech challenge;
- 2 removed boring "tech challenges".
- Removed Elliott’s fetch quests.
- Texts regarding tech challenges have been adjusted for DW lore.
All tech challenges can be beaten within a reasonable time of 5 minutes with my strategy.
To quick access the quests, use:
/admin
/outpost
/admin
Energy, low. Chance of fleeing, slim.
Mainly, techs are now much faster, and so cost energy to use.
Also, except for the two rarely used distortion spheres, each tech can be equipped in all slots, and can be used at the same time as others.
almost no cooldown, longer cover distance.
higher jump height.
controllable direction, longer duration, slower speed.
energy efficient, slower down slide.
higher ground friction, higher jump height, doubles player velocity when changing into it.
gains immunity to fall damage for a few seconds, snaps to nearest blocks when changing into it.
no fall damage for teleporting directly onto the ground, moves you a value of your immediate velocity’s accumulation over 0.3 second when shapeshifting( with a 3 times multiplier on the x-axis ). Each boom dealt a damage of 25.
If you are soft locked then reload the game.
If you don’t want to unlock the two times inflated techs by using tech cards, then use the following commands.
/admin
/alltechs
/admin
Make energy inflate:
https://steamcommunity.com/sharedfiles/filedetails/?id=3292410606
https://steamcommunity.com/sharedfiles/filedetails/?id=3270991424
Why am I here? Is it all a dream?
Oh, I remember now, I am a Starfarer.