Better Metal Magic
- Almost all Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (If possible)
- Duration and Effect will be the same for Normal and overcast.
I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.
I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.
Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.
- Projectiles 40 -> 50 (80 -> 90)
- Cooldown 30 -> 28
- Damage AP 30 -> 32
- Cooldown 47 -> 355
- Wind-cost 11 -> 7 (16 -> 12)
- Overcast is Aoe
- Armour Debuff -30 -> -35
- Duration 44 -> 50
- Wind-cost ( 6 -> 8)
- Duration 44 -> 50
- Cooldown 42 -> 30
- Wind-cost 6 -> 5 (12 -> 10)
- Cooldown 45 -> 36
- Damage 10 -> 13 (10 -> 13)
- Damage AP 5 -> 6 ( 5 -> 6)
- Cooldown 54 -> 50
- Wind-cost 17 -> 12 (26 -> 20)
- Damage 133->150
- Duration 13 -> 15