Expanded Roster Compilation

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Author: Decomposed

Last revision: 22 Aug at 16:50 UTC

File size: 445.23 MB

On Steam Workshop

Description:
DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.

This compilation has built-in MCT support, so you can disable specific units. Works only before starting a new campaign. Lords and heroes cannot be disabled. Script written by Allan Eddem.

F.A.Q.

Q: What is included in this compilation?
A: The following mods are included:

Q: Do I still need to be subscribed to the above?
A: No, this is the purpose of the compilation.

Q: I’ve already started a campaign with your mods, can I switch to this now?
A: Yes, you can. Just remember to deactivate the original mods.

Q: I don’t want all these units, just some of them.
A: MCT support is included, so you can disable specific units. Also, the individual packs will still be updated for those who prefer to use them instead.

Q: Are these units meant for the vanilla game?
A: Yes, we keep adjusting the visuals and stats over the years, so the units feel as close to official as possible.

Q: Is there support for other languages, overhauls like SFO etc?
A: Some of our fans have made submods, please refer to each mod’s page to find links to them. They should work for this compilation without issues.

Q: Any more ER packs on the way?
A: Yes, each new release will be both standalone and added here.

You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]