NPC’s perk mod
1.NPC出现3个特性概率改为200%
(100就会有大约10%出2个特性,我也不知道为什么)
2.修改了特性池,并将0,1,2共3个特性池概率改为0。以下特性不再出现:
(1)1级特性
(2)2级特性
(3)商店
(4)生产类特性
3.最终特性模版和概率如下:
(1)特殊特性(60%左右,应该大概可能)或者经营大师(40%,或许)
(2)3级特性(100%)
(3)3级特性(100%)
*注意:只对新生成NPC有效
*默认NPC生成规则:开档时或者总少人数于1000吧
PS:如果还出现2个特性情况麻烦留言告
诉我。如果没搞懂,我就改成1000%吧(
1.Change the probability of 3 perk.(even to 200 but still have npc with 2 perk,so..)
2.Change the pool of perk.the probability of No.0,No.1 and No.2 pools are changed to be 0%.So the list of moved perk:
(1)Ⅰ of the perk
(2)Ⅱ of the perk
(3)Shop of equipment
(4)Product(the one that can get sth from NPC every month)
3.So at last, NPC will have 3 perk like:
(1) Special perk(about 40%, maybe) or bussiness master
(2)Ⅲ of the perk(100%)
(3)Ⅲ of the perk(100%
*Work for new NPC when this mod is loaded
*Start a new game or the count of NPC is less than 3000,than new NPC will be generated
(hope can understand my English lol)