National Wonder Collection
Adds six new National Wonders to the later Eras.
v.3 not compatible with v.2 saved games.
Compatibility
* Vanilla; Gods and Kings; Brave New World; all DLC
* Most mods, except those that fundamentally alter the Tech Tree.
National Wonders
Central Bank: For every Mutual Open Borders agreement, earn 2% (up to 8%) interest on current Gold Income. Must be built in the Capital. Requires a Bank in every city. (Available at Scientific Theory)
Central Terminal: Factories: +1 Gold and Production. Owned tiles with a Road are instantly upgraded to a Railroad. Requires a Factory in this and one other city. (Available at Railroad)
Hydroelectric Power Company: All cities on this continent receive Electric Power. Electric Power increases Science, Gold and Production in its city. Must be built in a city on a river. (Available at Electronics)
National Military Academy: Great Generals spawn 20% faster. Free Arsenal in this city. +15 XP and +15% Production for all Land Units. Requires an Armory in every city. (Available at Gunpowder)
National Naval Academy: A free Great Admiral appears in the city upon completion. +15 XP and +15% Production for all Sea Units. Grants the Seamanship Promotion to each naval unit produced in this city. Requires a Seaport in the city. (Available at Navigation)
National Air Force Academy: +25% Production for all Air Units. Grants the Evasion Promotion to each air unit produced in this city. Requires a Military Academy in the city. (Available at Flight)
I have borrowed Bevel Lemelisk’s idea for the Naval Academy, the original of which is available as a stand-alone mod here.
How to Remove National Wonders
Any of the additions you don’t like can be easily removed.
1. Navigate to: C:UsersUserNameDocumentsMy GamesSid Meier’s Civilization 5MODS
2. In MODS navigate to: National Wonder Collection (v 2)
3. Delete the folder with the name of the Building you want to remove.
4. Restore deleted files by re-subscribing.