New Buildings

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Author: Stren

Last revision: 13 Oct, 2015 at 02:30 UTC

File size: 7.51 KB

On Steam Workshop

Description:

Adds many new buildings to the game that can be built by any civilization throughout a range of technologies.

NEW!!! Check out my new mod "Olympian Civ – Zeus" in the collection above.

Includes:

Buildings

Well: +1 food, unlocked in mining. (gold maintenance: 0)
Villa: +1 food, +1 production, unlocked in construction. (gold maintenance: 1)
Archery Range: +15XP for archer units, unlocked in archery. (gold maintenance: 1)
Park: +10% great people generation rate, +1 happiness, unlocked in philosophy, requires colosseum. (gold maintenance: 1)
Airforce Base: +15XP to planes built here, +2 planes may be stationed here, unlocked in rocketry. (gold maintenance: 4)
Wishing Well: +1 faith for every 10 citizens in city, unlocked in masonry. (gold maintenance: 0)
Liquor Store: +2 gold, +1 food +1 gold for wine tiles worked by this city, unlocked in refrigeration, requires tavern. (gold maintenance: 0)
Town Hall: +1 gold, +1 happiness. unlocked in currency. (gold maintenance: 0)
Tavern: +1 food, +1 happiness, 1 merchant specialist slot. unlocked in writing. (gold maintenance: 1)
Central Business District (CBD): +1 gold for every 2 citizens in city, +10% great person generation rate. unlocked in banking. (gold maintenance: 2)
Apothecary: +2 science, +1 food for every 4 citizens in city, unlocked in mathematics. (gold maintenance: 2)
City Roads: +10% production in city, +1 great engineer points, unlocked in the wheel. (gold maintenance: 1)
Subway Station: +10% production in city, +1 gold for every 4 citizens in city, unlocked in railroad. (gold maintenance: 2)
Pottery Shop: +2 gold, 1 slot for engineer specialist. unlocked in pottery. (gold maintenance: 0)
Palisade: +4 defense, +1 happiness. unlocked in mining. (gold maintenance: 1)
Conservation Area: +1 culture for all jungle, forest and marsh tiles, +1 happiness, 1 scientist specialist slot. unlocked in ecology. (gold maintenance: 4)
Hardware Store: +1 production for every 3 citizens in city, +1 gold. unlocked in replaceable parts. requires factory. (gold maintenance: 0)
Greenhouse: +2 science, +15% food carried over from previous citizen. unlocked in fertilizer. (gold maintenance: 3)
Mountain Shrine: +2 faith, city must have a mountain within 2 tiles. unlocked in pottery. (gold maintenance: 2)
Smelter: +15% and +2 production in city, and gives 1 iron. can only be built in 3 cities per civilization. requires 1 coal and a workshop in city. unlocked in industrialization. (gold maintenance: 4)
Naval Base: +15XP to all military naval units, and +10% production when building military naval units. must be built in a coastal city. unlocked in steam power. (gold maintenance: 4)
Dock: +5XP to military ships built here, +1 food on all tiles next to a river. must be built in a coastal city. unlocked in optics. (gold maintenance: 2)
Military Research Lab: +10% production for military land units, +3 science, +3 great scientist points. requires university in city. unlocked in military science. (gold maintenance: 3)

National Wonders

High Court: +1 happiness for every 2 social policies you have adopted, +1 local happiness. can only be built once per civilization, must have built 3 courthouses. unlocked in acoustics. (gold maintenance: 1)

Special Buildings

Elephant Breeding Zone: +2 food. requires ivory worked in city. unlocked in trapping. (gold maintenance: 1) Note: When used with my "New Units" mod, this will allow training of War Elephants in this city.

Note: All techs provide all the previous bonuses, though some may not be shown.

Works with any or no DLC, however some icons may be missing.

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NEW!!! Check out my new mod "Olympian Civ – Zeus" in the collection above.