Unique Policy Buildings
Alternate download here[www.thesewall.com].
This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener.
Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Opener text.
The new buildings are below.
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+1 Food
+10% Food
+1 Culture per 4 Citizens (***FIXED***)
Requires Tradition and Engineering
+1 Culture
+1 Production
-10% Gold and Culture cost of acquiring new tiles
Requires Liberty and Philosophy
+15 XP for Land Units
+1 Production from Iron
+5 City Defence
+50 City HP
+1 Engineer slot
Requires Honor and Iron Working
+2 Science
+2 Faith
+1 Scientist slot
Requires Piety and Civil Service
+2% Production from each City-State trade route
+1 Gold for each Trade Route target and recipient
Requires Patronage and Civil Service
+3 Culture
+2 Tourism with Architecture
+1 Happiness
+1 Artist slot
Requires Aesthetics and Architecture
+3 Production
+25% Trade Route length
+1 Gold from each Strategic Resource worked by this city
Requires Commerce and Steam Power
+1 Science
+1 Culture
+1 Food
+1 Production
Requires Exploration and Scientific Theory
+3 Science
+1 Gold per 4 Citizens
+1 Scientist slot
Requires Rationalism and Industrialization
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Q. I’m having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.
Q. How do I enable logging?
A. Open the config file located here: C:UsersxDocumentsMy GamesSid Meier’s Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:UsersxDocumentsMy GamesSid Meier’s Civilization 5Logs — "Database" is one of the first logs you should check.
Q. Does this conflict with any mods?
A. Currently conflicts with Reform and Rule by Machiavelli. There are no other known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.
Q. Does this support multiplayer.
A. No, unfortunately.
Q. Can I use your mod in mine?
A. Yes! You don’t even have to ask. Please just include me in your credits.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization V: Brave New World