_Prospecting Projects_

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Author: Gaia

Last revision: 17 Jul, 2024 at 07:58 UTC

File size: 3.15 KB

On Steam Workshop

Description:
Adds 6 Prospecting Projects. Requires Gaia’s Core Mod.

These aren’t cheap but if you are short on strategic resources they will make a difference.

Repeatable Prospecting Projects

Domesticate Horse

Grants 1 Horse resource. Cost: 100 Production.
Cost increase per number of repeats: 80 Production.


Prospect Iron

Grants 1 Iron resource. Cost: 125 Production.
Cost increase per number of repeats: 100 Production.


Prospect Coal

Grants 1 Coal resource. Cost: 200 Production.
Cost increase per number of repeats: 160 Production.


Prospect Oil

Grants 1 Oil resource. Cost: 250 Production.
Cost increase per number of repeats: 200 Production.


Prospect Aluminum

Grants 1 Aluminum resource. Cost: 300 Production.
Cost increase per number of repeats: 240 Production.


Prospect Uranium

Grants 1 Uranium resource. Cost: 400 Production.
Cost increase per number of repeats: 320 Production.



Not used by the AI as it would cause massive resource inflation.

A little sign of appreciation

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Sapiens Mods (Core Mod required, Windows only):

Sapiens, Civilization Pack, City-State Wonders, Ranked Commanders, Trade Route Scaling,
Video Games, Apotheosis, Indigenous Settlements, Volcanoes, Canals, Public Transport, Drakkar,
Named Ethnic Units, Strategic Base, Camouflage, Scouts Teleport to Capital, Temple of Aphrodite,
Megalopolis, Pompeii, Museum of Anthropology, Shandan Horse Farm, 36 Major Civilizations,
Aquatic Resources, Prospecting Projects, Antikythera Mechanism, Checkpoint Tech, Furious Turns.