Reb’s Ballistics Lite – Vanilla

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Author: RebelSchutze

Last revision: 18 Aug, 2022 at 13:18 UTC

File size: 150.33 KB

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Description:

THIS MOD IS CURRENTLY UNSUPPORTED, get the full overhaul here for vanilla: https://steamcommunity.com/sharedfiles/filedetails/?id=2941826976

"Lightweight" ballistics mod for Vanilla DayZ weapons. This mod only modifies projectiles, not weapons.

Features:
– Every bullet is modelled off of their common military ball/civilian FMJ equivalent – i.e., M80, M855, 57-N-323S, etc.
– All bullet mass has been increased to enable realistic material penetration and have been made consistent to one another.
– Bullet damage changed, calculated using a modified formula of the Taylor knockout factor. I felt this was appropriate since the game uses the exact same variables as the formula and bases damage on velocity. The formula is not necessarily perfect in real life because it does not account for bullet construction, but neither does damage in real life have as much to do with velocity as in the game.
– Bullet material accounted for, steel core bullets have 20% more penetration but 20% less damage vs. a lead bullet of their same mass and velocity.
– Bullets that are capable of penetrating NIJ level IIIA armor in real life all have varying degrees of armor penetration, not just 9×39 AP. .308 (M80) will penetrate armor better than the subsonic 9×39 AP (SP-6) as an example.
– Tracer rounds are ballistically the same but slightly less accurate compared to their ball equivalents, as in real life.
– Shotgun buck and other small projectiles can now ricochet as well.
– Buckshot modelled off of 00 buck, pellet count increased from 8 to 9.

Notes:
– Shotgun slugs do serious damage due to their size, and will likely be a 1-hit kill at most ranges.
– It is now possible to double wallbang with full rifle cartridges such as .308 and 7.62x54mm.
– Bullets retain velocity/damage longer since average weight is increased.
– Pistols have much greater damage but lose it faster than rifles over distance.
– Damage on small caliber rounds like .22cal, 5.56mm, and 5.45mm are slightly reduced but retain it longer.
– Bullets have flatter trajectories overall, however, it did not break zeroing as far as I could tell. I think there is a game algorithm governing zeroing to the bullet attributes.
– Car doors, hoods, grille, is permeable to nearly all projectiles.

This mod was developed for the rebsoldskool server. It is a 120-slot server that emphasizes the tactical realism and aesthetic of the orginal DayZ mod for ArmA2. The server has around 300+ lootable ai bandits, military, cultists, snipers, etc., that can spawn anywhere with randomized custom loadouts and patrol the map in a sophisticated fashion like a human player would.
Server Discord: https://discord.gg/wkxE9ejwK5