Enhanced Agriculture/农业增强

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Author: 小小秦心~❤

Last revision: 18 Aug, 2024 at 12:29 UTC

File size: 12.27 KB

On Steam Workshop

Description:

觉得眼熟?
Look Familiar?

被烂地开局气晕,此时此刻正在文明VI各地上演。
Angry about start on a plain are happening all over the Civilization VI galaxy, right now!

下一个可能就是你。
You! could! be! next!

除非你能做出游戏生命中最重要的决定。
That is unless you make the most important decision of your game life.( *snap*)

向所有人证明,你有追求自由的力量与勇气。
Prove to yourself that you have the strength and the courage to be free.

订阅——农业增强模组吧!
Subscribe to…Enhanced Agriculture!

此模组增强了农场(梯田农场、圩田)、牧场、种植园、营地和伐木场改良设施。
This mod enhances the farm (include terrace farm, polder) , pasture, plantation, camp & lumber mill improvement.

建议搭配阿列克谢耶维奇矿山增强模组渔船增强模组食用,效果更佳!
Suggested to use with 阿列克谢耶维奇‘s Mine Enhanced Mod & Fishing Boats Enhanced Mod. Become a hero. Become a legend. BECOME A FARMER!

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*此模组对玩家和电脑众生平等,如果拼尽全力也无法战胜,也可以选择订阅轻量版
*Both humans and computers enjoy the same effect. If you can’t overcome it with all your efforts, you can choose to subscribe to Enhanced Agriculture Lite.

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农场可建造在沼泽和绿洲上。
农场(梯田农场、圩田)、牧场、种植园和营地为相邻单元格+1魅力值。
农场(梯田农场、圩田)提供1食物、1生产力、0.5住房(梯田农场提供1住房)和1宜居度。
牧场提供2生产力、0.5住房和1宜居度。
种植园提供1食物、2金币和0.5住房。
营地提供1生产力、1金币和0.5住房。
伐木场提供2生产力。
Farm can be built on marsh & oasis.
Farm (include terrace farm, polder) , pasture, plantation & camp makes adjacent cells +1 appeal.
Farm (include terrace farm, polder) provides 1 food, 1 productivity, 0.5 house (terrace farm provides 1 house) & 1 amenity.
Pasture provides 2 productivity & 1 amenity.
Plantation provides 1 food, 2 gold coins & 0.5 house.
Camp provides 1 productivity, 1 gold coin & 0.5 house.
Lumber mill provides 2 productivity.

额外加成:
New Bonus:

农场 Farm
拥有“灌溉”科技,农场+1食物。
拥有“国家劳动力”市政,农场+1生产力。
拥有“炼铁术”科技,农场+1生产力。
拥有“中世纪集市”市政,农场+1金币。
拥有“重商主义”市政,农场+1金币。
拥有“科学理论”科技,农场+2食物。
拥有“零件规格化”科技,农场+1生产力。
拥有“化学”科技,农场+2食物。
With "irrigation" technology, farm +1 food.
With "state workforce" civic, farm +1 productivity.
With "iron working" technology, farm +1 productivity.
With "medieval faires" civic, farm +1 gold coin.
With "mercantilism" civic, farm +1 gold coin.
With "scientific theory" technology, farm +2 food.
With "replaceable parts" technology, farm +1 productivity.
With "chemistry" technology, farm +2 food.

梯田农场 Terrace Farm
拥有“灌溉”科技,梯田农场+1食物。
拥有“国家劳动力”市政,梯田农场+1生产力。
拥有“建造”科技,梯田农场+1生产力。
拥有“科学理论”科技,农场+2食物。
拥有“零件规格化”科技,农场+1生产力。
With "irrigation" technology, terrace farm +1 food.
With "state workforce" civic, terrace farm +1 productivity.
With "construction" technology, terrace farm +1 productivity.
With "scientific theory" technology, terrace farm +2 food.
With "replaceable parts" technology, terrace farm +1 productivity.

圩田 Polder
拥有“科学理论”科技,圩田+2食物。
拥有“零件规格化”科技,圩田+1生产力。
With "scientific theory" technology, polder +2 food.
With "replaceable parts" technology, polder +1 productivity.

牧场 Pasture
拥有“骑马”科技,牧场+1信仰值。
拥有“军事训练”市政,牧场+1生产力。
拥有“公会”市政,牧场+1食物和+1生产力。
拥有“卫生设备”科技,牧场+1食物。
拥有“殖民主义”市政,牧场+1食物。
With "horseback" technology, pasture +1 faith.
With "military training" civic, pasture +1 productivity.
With "guilds" civic, pasture +1 food & +1 productivity.
With "sanitation" technology, pasture +1 food.
With "colonialism" civic, pasture +1 food.

种植园 Plantation
拥有“建造”科技,种植园+1生产力。
拥有“重商主义”市政,种植园+1金币。
拥有“科学理论”科技,种植园+2食物。
拥有“零件规格化”科技,种植园+1生产力。
拥有“资本主义”市政,种植园+1金币。
With "construction" technology, plantation +1 productivity.
With "mercantilism" civic, plantation +1 gold coin.
With "scientific theory" technology, plantation +2 food.
With "replaceable parts" technology, plantation +1 productivity.
With "capitalism" civic, plantation +1 gold coin.

营地 Camp
拥有“游戏和娱乐”市政,营地+1文化值。
拥有“中世纪集市”市政,营地+1食物和+1生产力。
拥有“零件规格化”科技,营地+1生产力。
拥有“资本主义”市政,营地+1金币。
With "games recreation" civic, camp +1 culture.
With "medieval faires" civic, camp +1 food & +1 productivity.
With "replaceable parts" technology, camp +1 productivity.
With "capitalism" civic, camp +1 gold coin.

伐木场 Lumber Mill
拥有“机械”科技,伐木场+1生产力。
拥有“公会”市政,每相邻2个伐木场,伐木场+1生产力。拥有“工业化”科技后过时。
拥有“重商主义”市政,伐木场+1金币。
拥有“工业化”科技,伐木场+1生产力,且每相邻1个伐木场,伐木场+1生产力。
拥有“城市化”市政,伐木场+1科技值。
拥有“合成材料”科技,伐木场+1金币。
拥有“全球化”市政,伐木场+2金币。
With "machinery" technology, lumber mill +1 productivity.
With "guilds" civic, lumber mill +1 productivity for every 2 adjacent lumber mill. Obsoleted by "industrialization" technology.
With "mercantilism" civic, lumber mill +1 gold coin.
With "industrialization" technology, lumber mill +1 productivity, and +1 productivity for every adjacent lumber mill.
With "urbanization" civic, lumber mill +1 science.
With "synthetic materials" technology, lumber mill +1 gold coin.
With "globalization" civic, lumber mill +2 gold coin.

特别感谢:群里无私帮助萌新的老师们!(。・ω・。)ノ♡