Rome Rework – Mediterranean Conquest

Rome:
Captured city-states provide their unique Suzerain bonus.
· You will receive this bonus even if you have taken the city back from another civilization.City-states grant +3 Combat Strength in their territory per active Envoy bonus. This Combat Strength is retained while at war with them.
· Envoy bonuses (aka type bonuses) are the benefits that city-states give you when you have sent them 1, 3 and 6 envoys. · Your units must be inside the city-state’s borders to receive the combat strength. · The combat strength bonus will be reset after declaring peace with the city-state.Conquering a city grants +2 Era Score and builds a road to the Capital if within Trade Route range.
· The era score can only be received once per city.

Bath:
A district unique to Rome for city growth. Replaces the Aqueduct district, provides its usual bonuses and its cheaper to build.
+1 Amenity.
+1 Housing for each specialty district adjacent to the Bath or the City Center, up to +4.· Specialty districts would be districts affected by the population limit.+2 Culture if the Housing adjacency is at least +2, doubled during a Golden Age.
This mod is Lua heavy but has been tested in multiplayer with no problems.
Supported languages: English, Italian, Portuguese and Spanish.
This mod implements changes to city banners.
Has in-built compatibility for CQUI and doesn’t conflict with Sukritact’s Simple UI Adjustments
- Unique Improvement: Castrum (Rome): A nice addition for a completely new Rome.
- CIVITAS City-States Expanded: New city-states to capture. Gotta catch ’em all!
- Free City States [Revived]: Works nicely with Rome’s new UA. More balanced than the Barbarian Clans mode, for sure.
Keep in mind that some of these mods might not be usable in multiplayer.
Mods used in the screenshots: Unique District Icons and Sukritact’s Civ Selection Screen
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm