More Mission Sponsors

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Author: Zavichij

Last revision: 26 Nov, 2022 at 11:48 UTC

File size: 3.75 MB

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Description:

More Mission Sponsors

NOTE!!! "NEED DLC SPACE RACE AND GREEN PLANET IN ORDER TO WORK

This is the sponsors that recently was included in More Commander Profiles, will update this one with more Mission Sponsors as I get more ideas.

# Gaia’s Stepdaughters – Mission Sponsor

In the great commons at Gaia’s Landing we have a tall and particularly beautiful monument, raised at the time of the first colonies. It represents our promise to the people, and to Mars itself, never to repeat the tragedy of Earth.

Research per Sol: 100

Rare Metals price: 18

– All Terraforming techs are 50% cheaper for research

– Breakthrough: Resilient Vegetation

– All colonist starts with the hippie trait

# Meklon

Earth is lost, only the machines remains, like commander profile Meklar you will have automated factories, but also all research buildings and all factories will be automated at 35% If you decide to go with the Meklar the bonus is cumulative to 70%.

Grants techs

The Positronic Brain

Service Bots

Rover Command AI

Drone Printing

All colonists you want to bring from the remnents of earth will have the Biorobat trait, mening they will live forever but cant reproduce. If you go with the rule The Last Ark, remember that all additional colonists needs to be manufactured.

Drawback is 35% more expensive techs cumulative with Meklar to 60%, also rare metals are not so rare anymore 10$ each.

# Outcasts

In an expanding universe, time is on the side of the outcast. Those who once inhabited the suburbs of human contempt find that without changing their address they eventually live in the metropolis. -Quentin Crisp

Birthrate is doubled

Farms, Pastures and Factories performance increased by 50%

Gain funds from researched technologies

Less cargo space on rockets, but more space for colonists +10

drawback
– All colonists starts with the refugee trait (Untrained for life on Mars, which results in decreased performance at all jobs. Cannot be Earthsick.High chance to become a Renegade. Worker Performance -50 for 5 Sols.)

Researching is slower -25%

# The Cylons

The Cylons tried to live on Caprica and failed, will they succeed on Mars?

Techs:

Service Bots

The Positronic Brain

Printed Electronics

Drone Printing (also automated 50%)

All colonist starts with Genius trait

Drawback:

Androids cost 25 metal each

Can’t import colonists (unless refugee event/mystery)

All research buildings produce 50% less research

Only one starting tech to research, you will have to scan Tech anomalies to unlock more tech fields

# Challenge Sponsor – Dune
He who controls the Spice, controls the universe!

Techs

All colonists gain the Survivor trait – (Loses less Health without food, water, oxygen or when living in an unpowered Dome.)

Ark Pod – Colonist may land on mars even in dust storms

Advance resources cost and weight 50% less

Nano Refinement – The water deposits never runs dry

Utility Crops – Unlock new crops in Farms and Hydroponic Farms that provide Oxygen and improve soil quality.

Automated Hydroponic farm – So people can breath

Drawback

When you have produced 20 concrete an dust storm arise, when you have produced 25 concrete the dust storm is endless.
Endless Dust Storm (unless terraforming)

Because of the chaotic storm all pods need better hulls and cost 200M

# Challenge Sponsor – Surviving Pluto
Nothing burns like the cold

Techs:

Autonomous Sensors

Surface Heater

Drawback:

After the first power building has been built, an endless cold wave arise
Endless Cold Wave (unless terraforming)

For bug reports and feedback
DISCORD: Zavichij#4062

Download
Required DLC:

These DLC should be installed in order to use this item.


Surviving Mars: Space Race
Surviving Mars: Green Planet