Campaign+: Campaign Overhaul
DISABLE ALL OTHER ADDONS. If you have an issue while no other addons are enabled please put it in the bugs/issues discussion.
Introduces additional enemy variants into the campaign along with new combat encounters and several difficulty adjustments.
Enable the addon campaign_plus in the menu and select the option to play the original game with addons enabled.
If you do not want to replay the whole campaign I recommend starting on specific levels with the command: "addon_play (map name here)". This command can be used via the developer console. The first level with a major enemy addition is a2_drainage: (The second level of Chapter 3 "Is Or Will Be")
Example Command: addon_play a2_drainage
- Fully Upgraded Weapons, no need to search for resin. (You still get weapons when you normally acquire them in the campaign)
- New Enemies and Combat Encounters
- Difficulty Adjustments: There are various adjustments made to make combat more difficult
- I recommend playing on Hard for a full newgame+ experience. Enemies were altered to make the combat more difficult and encourage a more close-range style of combat.
- NPC Arena included, is listed as campaign_plus_demo_map
These maps below include new or additional combine encounters
- a2_train_yard Chapter 3 "Is Or Will Be"
- a3_station_street Chapter 4 "Superweapon"
- a3_hotel_street Chapter 5 "The Northern Star"
- a3_c17_processing_plant Chapter 6 "Arms Race"
- a4_c17_zoo Chapter 8 "Captivity"
- a4_c17_tanker_yard Chapter 9 "Revelations"
- a4_c17_water_tower Chapter 10 "Breaking and Entering"
- a4_c17_parking_garage Chapter 10 "Breaking and Entering"
- a5_vault Chapter 11 "Point Extraction"
New Enemy Variants
- Combine Medic
- Armored Combine Grunts
- Grunt Shotgunners
- Enhanced Armored Grunts
- Zombine Grunts
- Shield Squad
- Armored Grunts: have chest and leg armor that is impervious to bullets, can fire while running.
- Enhanced Armored Grunts: Have chest, leg, and head armor, they cannot take headshot damage
- Upon taking a sufficient amount of damage, they have the ability to heal themselves up to 2 times
(This is subject to change) - Armor can be degraded after taking 35-45 shots. Best way to kill them is two quick shots with a shotgun
- Can be identified by their glowing eyes and additional pack on their back
- Combine Medic: Will run to and heal units that have taken critical damage near them, they have an unlimited amount of heals, however, with each additional unit healed the time between heals increases
- You can identify these units by their red armor
- Grunt Shotgunner: Heavily armored, wields a shotgun, and is extremely deadly
- You have to flank these guys and shoot them in the back or use a grenade to take them out
- They now have a weak spot in their front, you can shoot them in the crotch
- You can identify these units by their red helmet armor
- Shield Squad: Squad of Combine equipped with shields
- While active these shields protect units from bullets. These shields take 15-20 shots to destroy.
- Fire rate of units is buffed when a shield squad is active
- The beacon deployed is destructible. Shoot the beacon to disable enemy shields and buffs.
- Zombine Grunts: If you get close enough to them, they will detonate a grenade attached to them
- Holds 1 grenade
- Has armored variants
- Has zombine audio from episode 1, and additional custom audio
- Zombine Captains: will hold 2 grenades, act the same way as the grunt
- Has armored variants
- Zombine Grunt Shotgunner, has the ability to heal multiple times, acts the same way as the grunt
- Holds 1 grenade
Version with default weapon progression and resin pickups.
https://steamcommunity.com/sharedfiles/filedetails/?id=2331096791
More Vanilla Friendly Version.
https://steamcommunity.com/sharedfiles/filedetails/?id=2331511524
Vanilla Friendly Version (default weapon progression)
https://steamcommunity.com/sharedfiles/filedetails/?id=2337442461
Things being worked on
- More Efficient Scripts
- Prefabs for other workshop creators
https://github.com/genericicon/hla_campaign_plus
If you’re curious about what changes I’ve made specifically, I can be reached on Discord
My Discord is generic_icon#0809
Skummeh for his many feedback videos
– Check out his channel here: https://www.youtube.com/user/amitj78
PeterSHollander on Github for his level transition fix on a1_intro_world
https://github.com/PeterSHollander/
– I’ve taken part of that fixed and modified it for it work in this addon.
Currently, Balancing is something that needs some work.
Feedback would be appreciated, let me know what you think!
Thanks!