Hamster Cage
This stage was made for an event I hosted where myself and several friends designed stages that I built for us to play a tournament on. This was a friend’s stage design.
Hamster Cage features 3 unique hazards. The hamster wheel in the right side of the cage spins when hit and will carry this momentum as it slowly comes to a standstill again. It has an active hitbox while spinning that gets stronger the faster it moves, and the mechanic of pushing airborne players who attack it away, which prevents them from simply being hit by it as soon as they activate it with an attack, makes for fun, albeit janky movement tech. The plastic tubes that span the stage can be entered with a hard up input in any player state, even special fall, and teleport the player directly from one to the other with a short animation. Soft up inputs can be used to perform upward attacks in front of them without teleporting. The cat in the background of the stage moves and tracks players. It will cycle between every player in the match, losing interest and changing target when it’s attacked them, they’ve hidden for long enough behind objects within the cage, or they leave the cage. It attacks with quick swipes between the bars of the stage.
The two forms of this stage have the same hazards but different layouts.
This stage features original music.