Reaper Monk Class
Instead of training with firearms and explosives, some Reapers embrace martial arts, and become Reaper Monks. They favor getting up close with their enemies, taking them down, and escaping into the shadows. Their signature ability, Flurry of Blows, allows them to make multiple attacks in a turn and even still move afterwards, but only if they’re unarmed.
This is a new hero class that can be used alongside any other Reaper classes, including Proficiency Reaper, without causing any compatibility problems.
I recommend using Combat Knives for the throwing knives, especially if you prefer to stay in stealth more often.
Custom Hero Class Icon adds an icon to the class.
Seems to be some potential issues with using True Primary Secondaries, but it was working when I tested it.
*New Abilities or abilities not from base Xcom 2
Reaper Monk tree
Playstyle
The Reaper Monk almost exclusively wants to use unarmed weapons, since they get so much benefit from Flurry of Blows. This means they excel in taking down unarmored targets, but are less effective against armor. You want to set them up with shred and they can secure multiple kills per turn easily. Your first kills should pretty much always be with Silent Takedown since it usually keeps you concealed.
After you’ve run out of concealment and Enter the Shadows you want to play more like a Templar, running in and out of cover to beat people up. You can also get incredible mobility with things like Flying Kick and Tumble to put enemies completely out of the range to attack you.
Don’t forget, you’re still a Reaper, and while your stealth is a bit weaker than Shadow without the Shadow Cloak skill, you can still be an effective scout.
*New Abilities
- Silent Takedown: Reduces detection range to 0, gives a large bonus to melee crit chance and damage, and gives a chance to avoid being revealed. The chance to reveal decreases with kills and with no witnesses.
- Flurry of Blows: Your first attack grants you an extra action point, your second attack grants you an extra move action point. Only works with unarmed weapons.
- Enter the Shadow: Works similarly to Reaper Shadow, but with a slightly larger detection radius. Has a 1 charge ability to reenter concealment.
- Hellcry Punch: Melee attack that disables the target’s weapon and lowers their aim.
- Blitz Kick: A melee attack that can be done as a move only action, and the damage depends on level instead of weapon.
- Timeless Body: Passive that grants bonus Will and immunity to stun, disorientation, and poison.
- Martial Arts: Passive that grants a bonus to damage, aim, and crit chance with unarmed.
- Flying Kick: A passive that grants bonus mobility per attack, the bonus lasts 2 turns and stacks, so you can potentially accumulate a ton of mobility as long as you keep attacking.
- Evasion: A move only action that grants a small amount of defense and a lot of dodge.
- Tumble: A standard action that grants you two move actions, and Lightning Reflexes for the turn.
- Blastar Punch: A melee attack that blinds and disorients the target.
- Concussive Blows: Grants passive melee crit chance, makes melee crits disorient or stun.
- Shadow Cloak: Grants 2 extra charges of Enter the Shadows, and lowers detection radius to 1 tile without other detection modifiers.
- Garrote: Passive that grants 2 melee damage while concealed and -1 turn cooldown to Silent Takedown.
- Sledgehammer: Melee attack that knocks back its target and destroys terrain.
- Wholeness of Body: Ability that heals you for a large amount, and removes most conditions.
- Shellburst Stab: Melee attack that shreds armor and destroys shields.
- Spin Kick: A cone melee attack that does bonus damage.
- Improved Evasion: Passive that modifies Evasion to grant a move action.
- Empty Body: Grants wall phasing, like Wraith armor.
- Stunning Fist: Melee attack that stuns the target for 3 turns.
- Blade Rave: Melee attack that hits 3 times per weapon.
- Become the Shadow: Passive that automatically applies concealment to you at the end of each turn.
Some abilities are from Iridar or Mitzruti, as is some of the code, so all credit to them.
Required items:
Click the title to search on this site.
Dual Wield Melee — Steam Workshop
Mitzruti's Perk Pack — Steam Workshop
Multiple Faction Soldier Classes — Steam Workshop
Primary Secondaries — Steam Workshop
[WOTC] Community Promotion Screen — Steam Workshop
[WOTC] Iridar's Stormrider Class — Steam Workshop
[WOTC] Unarmed Weapons — Steam Workshop
WotC Stealth Overhaul — Steam Workshop
