Historical Victories Mode
New game mode with unique historical victory conditions for each Civilization. Civilizations and Leaders receive three unique Historical Victories. These consist of multiple objectives that must be completed by a time limit for each victory condition. Completing all three victories unlocks the Historical Victory project which can be completed at any time to claim the victory. Requires all Expansions. Compatible with the Historical Spawn Dates mod. Designed for Huge Earth maps but can be used on any map type.
Victory ConditionsVictory objectives can have a time limit based on Era or Year. Open the World Rankings menu in-game to view the objective progress for the player and all AI leaders. Only leaders you have met will reveal their victory progress. Objectives will be marked based on whether they are incomplete, completed, or failed. Objectives are assessed at the beginning of each player’s turn, after they have founded their first city.
View all victory objectives on GitHub:
https://github.com/totalslacker-civ6mods/Historical-Victories/blob/main/README.mdExplanation of the time conditions:
- None – No time limit. Objectives can be completed at any time.
- < Year – Objectives must be completed before the turn year.
- == Year – Objectives are assessed on the turn year (or immediately after)
- <= Era – Objectives must be completed before or during the listed era.
- End of era – Objectives are assessed during the Era Countdown at the end of the era (final 10 turns of era).
Custom Victory ConditionsVictory conditions can be changed from the HistoricalVictory_Data.lua file.
View on GitHub: https://github.com/totalslacker-civ6mods/Historical-Victories/blob/main/Scripts/HistoricalVictory_Data.luaObjectives can be changed mid-game, provided they have not been completed or failed. You must save and reload your game for changes to take effect.
Objective descriptions are generated dynamically based on the victory conditions, ie: if you change a numerical value or database value, the in-game text will automatically change.
Victory names are defined in HistoricalVictoryText.xml with the following format:
<!– ROME –> <Replace Tag="LOC_HSD_VICTORY_CIVILIZATION_ROME_1_NAME" Language="en_US"> <Text>Pax Romana</Text> </Replace> <Replace Tag="LOC_HSD_VICTORY_CIVILIZATION_ROME_2_NAME" Language="en_US"> <Text>Imperium Romanum</Text> </Replace> <Replace Tag="LOC_HSD_VICTORY_CIVILIZATION_ROME_3_NAME" Language="en_US"> <Text>Mare Nostrum</Text> </Replace> <!– JULIUS CAESAR –> <Replace Tag="LOC_HSD_VICTORY_LEADER_JULIUS_CAESAR_1_NAME" Language="en_US"> <Text>Gallic Wars</Text> </Replace> <Replace Tag="LOC_HSD_VICTORY_LEADER_JULIUS_CAESAR_2_NAME" Language="en_US"> <Text>Bread and Circuses</Text> </Replace> <Replace Tag="LOC_HSD_VICTORY_LEADER_JULIUS_CAESAR_3_NAME" Language="en_US"> <Text>Richer Than Crassus</Text> </Replace>
CompatibilityNot compatible with other victory mods that replace WorldRankings.lua.
Please report any bugs or crashes. The victory project does not have a unique graphic at this time, and there is no victory movie. This is the first version of the mod, so victory conditions may be unbalanced and are subject to change. Recommended for use with the Historical Spawn Dates mod. Suggestions welcome in the comments below. Thanks for checking out the mod.
Disclaimer: Generative AI was used in the making of this mod.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall